Latest activity

  • T
    Tonton replied to the thread New Teensy 4.1 DIY Synthesizer.
    It's original file, then the same issue, slanted screen
  • PaulStoffregen
    Programs which crash too early do this. Please try loading a simple "Hello World" program, without FreeRTOS and CAN libraries, just to confirm the upload process and serial monitor are still working. If not, please try testing with Arduino IDE.
  • V
    Hi guys, I have a problem with this mentioned scheme. When I try to calibrate the analog signal (A0 and A1) with the Teensy 3.6 it works correctly but with the 4.1 it doesn't. Compared to the video in the link (video) which is working with...
  • K
    @Garug: Maybe try using QNEthernet (newer/better Ethernet stack, excellent examples available, actively maintained by @shawn who is on this forum) instead of NativeEthernet (older). See <this> thread for specific mention of the problem that you...
  • PaulStoffregen
    10 inches is probably fine if you use shielded cable or twisted pair or even just 2 conductors held close together. What actually happens will really depend on whether your environment has something noisy which tends to couple to the wires...
  • J
    Hello everyone, my research is really struggling to progress due to lack of skills on my part! (I read a lot on this forum and on Google) I still managed to connect a W25Q64JVSSIM flash chip to my Teensy 4.0 board. I will order a W25N01GVSFIG...
  • R
    It's hard to troubleshoot these things online, but can yo do a simple test with a logic analyzer? similar to what I did here? We need to verify that the data is being sent out in the correct order. The DMA is set up specifically to accept a 16...
  • G
    I found kind of workaround, I am using fixed IP, with it, it does not seem to get through unless link status ok. but like this it gets past the Ethernet.begin after a minute or so even when cable not connected. (this is on Teensy 4.1) //setup...
  • G
    The NativeEthernet.h hangs at Ethernet.begin( unless the Ethernet cable is connected and link ok. the NativeEthernet.cpp seems to have while(!link_status){ } (line293) WHY??? how am I supposed to get on setup past Ethernet.begin( if the...
  • R
    Hi all, I am trying to flash code on Teensy4.0 every time it is stuck after Rebooting..... it is waiting to push reboot button and then it is flashing the code. But after that when i am opening serial monitor to see output nothing is printing...
  • defragster
    Thanks @mjs513, As you mentioned we are having some fun with several of these cameras. I see you showed my quick and dirty (v2) version of a shield for the Sparkfun Micrmod ATP board. Sure is a lot easier than having to deal with lots of...
  • J
    Hello everyone, Im currently working on a part of a big project that requires me to read the the absolute position of a magnet that's being read on an encoder. I'm using a Teensy 3.2 but want to move over to using a teensy 4.1. The reason why...
  • J
    You can manually change the FlexRAM config (in the linker script) to assign some of the 512KB to OCRAM2, which exists in memory directly after regular OCRAM (DMAMEM)... effectively enlarging it.
  • Davidelvig
    I'd like to connect a simple Electret Condenser Microphone to the MIC inputs of the SGTL5000. How long can my leads be? The pins are up to 10" away from where I want a microphone.
  • KurtE
    Thanks @mjs513, As you mentioned we are having some fun with several of these cameras. I see you showed my quick and dirty (v2) version of a shield for the Sparkfun Micrmod ATP board. Sure is a lot easier than having to deal with lots of...
  • wwatson
    Thanks for the response. I wired up the dev board again and started testing with the baseline driver code I posted. It shows something is wrong in the dev board/MicroMod side of my code. No matter what I set the bus speed to loading the same...
    • noway.jpg
    • sorta.jpg
  • T
    tschrama reacted to anatoledp's post in the thread BITBYTE Development Console with Like Like.
    This is something I have been working on for a while now. BitByte is a development console designed to make it easier to learn how to program and a platform made for creating and sharing games and programs for breadboards. Utilizing a custom...
  • A
    anatoledp replied to the thread BITBYTE : LEARN CREATE PLAY.
    my goodness u have no idea how grateful I am for that. Marketing is in no ways my strong suite so that was so needed and appreciated. I really only thought u might post the original stuff in your forums because (at least from my perspective) its...
  • PaulStoffregen
    As usual for blog articles, shout-out on 4 social networks https://bsky.app/profile/paulstoffregen.bsky.social/post/3kqe6a5mq432f https://mastodon.social/@PaulStoffregen/112288541665182235 https://www.facebook.com/groups/1470129233297275
  • R
    @wwatson the code looks good from a brief overview. What length wires are you using between the MCU and the display boards? WIth 10cm wires I could not get past 20Mhz when testing With an LCD and Micromod mounted to the same pcb with 2cm traces...
  • A
    anatoledp replied to the thread BITBYTE : LEARN CREATE PLAY.
    Yeah i initially was going to post it on the other one but after reading the tooltip for general decided it was better to be posted here. Just didnt think about closing it off as I was called away to other things and forgot.
  • A
    anatoledp replied to the thread BITBYTE : LEARN CREATE PLAY.
    Ayo didnt expect you to put a kickstarter link in it as well. Thanks very much for that :D . . .
  • PaulStoffregen
    Let's continue any conversation about BitByte on your other thread. https://forum.pjrc.com/index.php?threads/bitbyte-learn-create-play.74870/ I'm going to close this prior thread.
  • PaulStoffregen
    Article posted on the website today. https://www.pjrc.com/bitbyte-handheld-console/ Hopefully it helps your Kickstarter campaign! :) I see you have another older thread...
  • PaulStoffregen
    Article posted on the website today. https://www.pjrc.com/bitbyte-handheld-console/ Hopefully it helps your Kickstarter campaign! :)
  • mjs513
    To give you an idea ran the OV2640 camera using the Aducam at SVGA resolution with an antique special effect in jpeg format Same JPEG image downsampled on a ILI9341:
    • Screenshot 2024-04-17 165228.png
    • unnamed.png
  • wwatson
    That's why I hope Rezo can go over the low level drivers I posted to make sure I am not missing something. I have a general idea of how FlexIO works but I might be missing some little details. Meanwhile I am wiring up the DevBoard again to test...
  • mjs513
    @KurtE and I have been at it again. This time creating a library that supports a number Arducam/Arduino camera modules: Model FrameSizes Pixel Formats Omnivision OV2640 FRAMESIZE_VGA //640x480 FRAMESIZE_QQVGA, // 160x120...
  • Davidelvig
    I'd like to connect a Electret Condenser Microphone to the MIC inputs of the SGTL5000. How long can my leads be? The pins are up to 10" away from where I want a microphone. I moved this to Project Guidance
  • Davidelvig
    Hey, @arion_s, I'd love to swap stories. I've built a trumpet-like wind controller and I'd like to learn your experiences on the sax-like EWI controller. PM me here if you'd like to chat.
  • defragster
    Except for the SDRAM added connects as noted in p#926 - the majority of the pins present as a micromod since it is seen as T_MM because of the use of the 16MB Flash. Wonder if anything in the #IFDEF T_MM code might make the difference? Otherwise...
  • dimitre
    Sure, I'll be sharing some videos soon! it is just a test to communicate with the LEDs. So it is a simple SPI connection on a protoboard. my real aim is use a 24v addressable LED chip (16 bits also) to drive some power mosfets with high PWM and...
  • wwatson
    I remember reading that. At this point I am not using the SDRAM at all with the display. It is strictly the traces between the 1062 MCU and the out side connectors of the board. Once that and DMA communications are solved then I can start testing...
  • PaulStoffregen
    I'm glad the FPU is working for you!
  • PaulStoffregen
    Any chance you might share the project or at least photos? Would probably be useful for others. And even if you're not looking to share the code and circuit details, just photos (or a cell phone video uploaded to youtube) and basic info could...
  • D
    Dogbone06 reacted to wwatson's post in the thread Call to arms | Teensy + SDRAM = true with Like Like.
    @Rezo Here is the FlexIO2 pin usage I am using: FlexIO2------- Dev Board-------- ER-TFTM101-1 Pin 2:00 -----------> B0_00 -----------> /WR ---> 05 2:01 -----------> B0_01 -----------> /RD ---> 06 2:02 -----------> B0_02 -----------> 2:03...
  • D
    @wwatson, note that the traces between the NXP and the SDRAM were directly copied from the EVAL board to minimize problems. The SDRAM has worked nicely for everyone else. But there has been some playing around with the capacitor and speeds...
  • wwatson
    @Rezo Here is the FlexIO2 pin usage I am using: FlexIO2------- Dev Board-------- ER-TFTM101-1 Pin 2:00 -----------> B0_00 -----------> /WR ---> 05 2:01 -----------> B0_01 -----------> /RD ---> 06 2:02 -----------> B0_02 -----------> 2:03...
  • ThirdEarthDesign
    Thanks very much for that, all I needed was a point in the right direction and all is working perfectly now. I've never worked with arrays before and I'm fairly new to Arduino, so I'm learning as I go. I'm also new to this forum so I appreciate...
  • dimitre
    Thank you, great observations Paul! The intent now is just testing communication with this 16bit led strip, it is beautiful smooth color passages even with low brightness.
  • ThirdEarthDesign
    It is up to your sketch to define the mapping. If you look at the example joystick complete example you see code like: for (int i=0; i<numButtons; i++) { if (digitalRead(i)) { // when a pin reads high, the button is not pressed...
  • S
    shawn reacted to anatoledp's post in the thread BITBYTE : LEARN CREATE PLAY with Like Like.
    This is something I have been working on for a bit over a year now just wanted to show it off . . . cause u know . . . is fun. BitByte is a development console designed to make it easier to learn how to program and a...
  • M
    mb1234 replied to the thread Creating arbitrary waveform.
    That’s exactly what my first post is about. The problem with this is, that the output is only updated every 2.9ms; so you won’t get more than 344Hz this way. I’m fully aware that this is not the “correct“ way to resample, especially audio...
  • A
    anatoledp replied to the thread BITBYTE : LEARN CREATE PLAY.
    Also . . . 100% self promotion moment here but I am also running a kickstarter for this if it interests you. Need to get the final built and then will try to see about making a lesson plan as this was designed with a low bar of entry to get into...
  • A
    anatoledp replied to the thread BITBYTE Development Console.
    Also probably should have put this in but here is the back of the current board . . . ull have to excuse my crappy soldering skills and mountain of hot glue :D
    • aaa.jpg
  • A
    This is something I have been working on for a bit over a year now just wanted to show it off . . . cause u know . . . is fun. BitByte is a development console designed to make it easier to learn how to program and a...
  • A
    This is something I have been working on for a while now. BitByte is a development console designed to make it easier to learn how to program and a platform made for creating and sharing games and programs for breadboards. Utilizing a custom...
    • a5.png
    • FINAL_PREV_BOTTOM.png
    • FINAL_PREV_TOP.png
    • FINAL_BOARD_BOTTOM.png
    • FINAL_BOARD_TOP.png
    • FINAL_SCHEMATIC.png
    • back.jpg
    • a3.png
    • a2.png
    • a1.png
    • bitbyte.jpg
  • KurtE
    It is up to your sketch to define the mapping. If you look at the example joystick complete example you see code like: for (int i=0; i<numButtons; i++) { if (digitalRead(i)) { // when a pin reads high, the button is not pressed...
  • h4yn0nnym0u5e
    Presumably, but I'm quite surprised! At any moment you can expect someone who knows about these things to pop up and blind us with the science of properly-implemented sample rate conversion. "Simply repeating until a new sample is supplied"...
  • P
    Pio replied to the thread Creating arbitrary waveform.
    One crude way of resample it would be to simply use a DC component and update it from whatever the sensor source is. DC outputs the same value until changed. Maybe add a lowpass @ 2kHz if the input f is around 4kHz.
Back
Top