Thanks, @houtson ! Just what I needed!
And the red clipping indicator is shown when you find any peak...read() over 1.0, or 0.9 or some other threshhold?
Is that it or is it fuzzier logic?
Thanks, @kd5rxt-mark , that’s a big help!
Since I’m blending a few sources, I imagine I’ll connect and monitor a few points along the chain.
And the goal is to avoid any point in the chain hitting 1.0, right?
I have this design now, and it's sounding great, through headphones, line-out and USB audio out.
I've been winging it in terms of setting levels throughout the chain, trying to intuitively stay below 1.0 at any node.
I've have some outlier...
I think I'm seeing the light.
If anyone is groking this and can confirm or deny assumptions, I'd welcome it:
Teensy's USB Audio, when enabled through a define, becomes the equivalent of a stereo USB Microphone and USB headphones
When plugged in...
I've done more testing.
iPad (9th generation) with iOS 18.1.1
GarageBand
USB Camera Adaptor
My Teensy 4.1-based MIDI controller
With USB_MIDI_SERIAL defined
I can send USB MIDI and the GarageBand receives and plays it.
With...
USB C would simplify my designs, and make them more reliable!
You know, true pin access (rather than pads) to the D+/D- data connections would be almost as good. Maybe better! I worry about my pogo pins.
I have a JSON config file that could be updated frequently.
I mirror the json doc in memory at runtime, and need to push it back to the SD card… either with each little change to configuration, or otherwise require the user to make some explicit...
I have a USB audio output at the end of my audio chain (as well as I2S to the SGTL5000)
once define in the design tool, and instantiated at the top of my code file, is there any way to disable that USB Audio at runtime, so that it would cease to...
Pinging to restate and update:
The immediately-previous post had a critical typo: "Now I can run EITHER GarageBand or LoopBack withOUT fails"
That leaves the two of the previous questions, the latter one being more specific:
1) Is there a...