Thanks. That helped a lot.
float ODShape[9] = {-1.0, -0.9, -0.7, -0.4, 0.0, 0.42, 0.75, 0.95, 1.0};
float DSShape[9] = {-0.9, -1.0, -0.9, -0.5, 0.0, 0.53, 0.95, 1.0, 0.94};
float FZShape[9] = {-1.0, -1.0, -1.0, -0.5, 0.0, 0.5, 1.0, 1.0, 1.0};
This was the closest I could get to the actual...