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    Audio Library

    Yeah, I did see that many objects use dsp ops and also 32 bits internally. That's why I thought going to 32 bits would be beneficial to avoid 16-32-16 conversions and lost precision. I didn't expect that passing 32 bits buffers would take 2x the time compared to passing 16 bits buffers (assuming...
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    Audio Library

    Hi, Just subscribed to the forum, first of all, to thank you guys for all the work you put in the development of this hardware and audio library. I'm very excited that there's something like this to experiment with audio processing without breaking the bank. I'm also a software developer and...
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