BITBYTE Development Console

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This is something I have been working on for a while now.
BitByte is a development console designed to make it easier to learn how to program and a platform made for creating and sharing games and programs for breadboards. Utilizing a custom scripting language that loads programs and games off an external SDCard, BitByte doesn't require an IDE, special drivers, or code compilation and re-flash to make and update changes. Just pop open a text editor of your choice and have fun!

What is Micro VM? It is a heavily optimized language VM built specifically for BitByte that provides many features of modern dynamic languages with a simple yet solid API to get you up and running very quickly. (U can see an example of what the scripting looks like for the breakout game in this pastebin). The api includes special built in modes to allow raycasting, tilemapping, mode-7 emulation (like what old school racing games used).
(last image was taken on an earlier prototype hence different board . . .)

As well as being able to be used for games . . . BitByte was also made with having fun with breadboards in mind. It comes with 18 headers broken out. These include SPI, I2C, UART, 3 PWM, 3 ADC, and 3 general headers. Paired with the scripting api this encourages trying stuff out in a very simplified and easy way.

An improved version is still in the works since the current had a few issue to work out so for now only have the schematic available for the improved version but will update later when I has the final built out.

With the final the teensy will be placed into double headers so custom modules can also be attatched to the back with the main headers faceup to make it easier to use for breadboarding as well as fix some issues in the current version.
Also probably should have put this in but here is the back of the current board . . . ull have to excuse my crappy soldering skills and mountain of hot glue :D
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