Bug with audio and usb


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I'm currently developing a bag that play sound when you scan a barcode. The problem is that my bag is almost every time freezing when I receive data from the barcode scanner and try to play a sound right after... Does anyone has already experienced conflicts between the USB_36 library and the Audio one ?


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Also, the method isPlaying() is always false, even when it is playing it !
And the built-in led il always ON. But I never instantiate it...