Engine Sound Simulation

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YourPalAl

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I have a wave file sample of a 9 cylinder radial aircraft engine at idle speed.

Whilst looping this wave file I would like to be able to vary the tempo, pitch and apply some basic filtering to this in response to an analogue input. Is this possible with the functions in the Audio Library? The objective is to provide an engine sound to a cockpit procedure trainer we are building at our museum.

Any input would be welcome.
 
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