PaulStoffregen
Well-known member
can we have proper pins to break out d+ and d-
Which 2 pins would you want to give up to be able to have this?
can we have proper pins to break out d+ and d-
Indeed, look at a 4.0 and 4.1 ALL the middle ground is used at least once both top and bottom - not to mention the unseen middle layers. The d+ and d- are packed under the connector close to the source - as they need to be for reliable use.Which 2 pins would you want to give up to be able to have this?
Off the top of my head, how about where the tiny d+ and d- pads are? change them to holes. I know this is a bit of a quick suggestion, and would required removal of the socket to work properly, but if there was a film of insulation over the USB socket it would be isolated from these holes and pins could potentially be soldered from underneath without having to remove the socket? I would personally then remove the socket for my needs and switch to pins. I have tried using the pads (soldering tiny wires destroyed the pads on the t4.1. and the pogo pins are too expensive here). My current solution is a cable cut short and soldered to my PCB which contains the sockets....Which 2 pins would you want to give up to be able to have this?
If the board offered a creative place for two pins Paul would find it. Don't forget it is also using the longer USB-C connector so even that room wouldn't be there if a T_4,x were configured for that to fit.looking at the board, how about adding
Note on tool change in Beta thread - IIRC nothing until 1.61 to get this one shippedAny chance in 1.60 that we could bump
As this discussion already happened some years ago, I repeat my suggestion to elongate the d+ d- pads to make the more solder friendly. That would IMHO be sufficient for most cases. Through holes invite to complex wiring, reducing possible throughput.Off the top of my head, how about where the tiny d+ and d- pads are? change them to holes.
Any chance in 1.60 that we could bump the C++ version from C++17 to C++23?