indeed, each emulator in MCUME (computer with a keyboard) has a similar table.
The table you pasted above is somehow derived from the I2C data read (see emuapi.cpp for details). Kind of row+col code.
Next to that you have a keymap table of same size with the code injected to the emulator itself.
In case of the amiga, there are 2 keymaps table. One where Function keys are sent in first row, one where digits are sent.
You toggle via a user button between the 2 keymaps
Not all keys are mapped in current layout but it can be extended.
const unsigned short key_map1[]={
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31, 32, 33, 34, 35, 36, 37, 38, 39, 40 };
const unsigned short key_map2[]={
41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
51, 52, 53, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31, 32, 33, 34, 35, 36, 37, 38, 39, 40 };
In case of the amiga each entry in the keymap is an index to the amiga key but does not matter.