KurtE
Senior Member+
@wwatson - I converted my version over to using the
tft.pushPixels16bitAsync(pixels, x, y, cx, cy);
Which appears to be working nicely.
The only thing I still notice different between the SPI version and Parallel is that the fillScreen code
I think does maybe updates then versus the SPI version where it gets then drawn again when the picture finishes loading the image,
Will investigate more.
Question: is there a good #define as part of the library that a sketch should use, to know which version of the library it is using:
SPI or FlexIO, potentially if setup for a FlexIO that supports DMA or not...
tft.pushPixels16bitAsync(pixels, x, y, cx, cy);
Which appears to be working nicely.
The only thing I still notice different between the SPI version and Parallel is that the fillScreen code
Code:
useCanavas();
fillScreen(RED);
Will investigate more.
Question: is there a good #define as part of the library that a sketch should use, to know which version of the library it is using:
SPI or FlexIO, potentially if setup for a FlexIO that supports DMA or not...