Working on developing a personal project which is primarily be focused in high speed AC servo motion control and I’d like to utilize a touchscreen with LVGL to display telemetry and basic control interface. Using Teensy 4.1.
I’ve gotten a 2.4” ILI9341 display running with LVGL but have had issues getting asynchronous DMA working. Additionally the color quality and viewing angle leave a lot to be desired on this TFT display. Using the ILI9341_T4 library by vindar (https://github.com/vindar/ILI9341_T4)
I’d be interested in learning what the current best display options and libraries are today. The ST7796 based displays with IPS and capacitive touch seem like a nice option but it’s hard for me to understand which of the several dozen display libraries support which features. I’m mostly interested in ensuring I can take advantage of the double buffering, differential frame buffer, and asynchronous DMA SPI transfers for most efficient compute time.
Unsure if pertinent, but this will eventually all get rolled up into a FreeRTOS schedule where display compute is the lowest priority task running the LVGL tick at 60-100Hz being constantly preempted by high speed motion control compute tasks.
Thanks!
I’ve gotten a 2.4” ILI9341 display running with LVGL but have had issues getting asynchronous DMA working. Additionally the color quality and viewing angle leave a lot to be desired on this TFT display. Using the ILI9341_T4 library by vindar (https://github.com/vindar/ILI9341_T4)
I’d be interested in learning what the current best display options and libraries are today. The ST7796 based displays with IPS and capacitive touch seem like a nice option but it’s hard for me to understand which of the several dozen display libraries support which features. I’m mostly interested in ensuring I can take advantage of the double buffering, differential frame buffer, and asynchronous DMA SPI transfers for most efficient compute time.
Unsure if pertinent, but this will eventually all get rolled up into a FreeRTOS schedule where display compute is the lowest priority task running the LVGL tick at 60-100Hz being constantly preempted by high speed motion control compute tasks.
Thanks!