dimitre
Well-known member
This is for @Paul
I remember the library is written using integers and I thought it was an optimization for Teensy LC or something like this, but I'm now stumbling in something much deeper. I'm trying to skip floating point arithmetic for a personal project and representing pure geometry operations and I suspect it has a lot less errors.
Does it have anything related to your Teensy Audio Library design?
I remember the library is written using integers and I thought it was an optimization for Teensy LC or something like this, but I'm now stumbling in something much deeper. I'm trying to skip floating point arithmetic for a personal project and representing pure geometry operations and I suspect it has a lot less errors.
Does it have anything related to your Teensy Audio Library design?