With the Uncanny Eyes project, has anyone tried to have multiple eyes loaded into memory and switch between them using a button at run time? With the later chips there is plenty of memory and this would be a nice feature.
@MichaelMeissner do you have any links to Uncanny Eyes 128x128 data files by any chance?
I have the following already but guess there are many more somewhere:
Thanks once again for taking the time to reply, I just don't want to waste time reinventing the wheel when the work is already done and out there!