Stephanie Wallace
Member
Sheesh - your project sounds amazing; makes mine seem lame ��
I, for one, am quite excited about your project… and you never know where it might lead if you catch the bug to do more after getting some audio out of the chips!
Sheesh - your project sounds amazing; makes mine seem lame ��
I, for one, am quite excited about your project… and you never know where it might lead if you catch the bug to do more after getting some audio out of the chips!
I, for one, am quite excited about your project… and you never know where it might lead if you catch the bug to do more after getting some audio out of the chips!
Good point. But, like you said, these pokeys are getting harder, and more expensive, to acquire. Although, it does seem like some in the Atari community are trying to develop pokey replacements, and the like. PokeyMAX (1, 2, and 3), PokeyONE, etc.
@Stephanie-Wallace , do you think I can use these (or similar) with the audio shield? At least to get started?
https://www.amazon.com/gp/product/B07FTB281F/
Yes, there are replacements. But if you use a teensy 4.x you actually don't even need one of these. We are using a Teensy 4.1 to emulate old arcade vector games including the sound chips. A teensy has more than enough raw calculation power to emulate multiple of these audio chips at once and generate a I2S signal for an external audio DAC.
You certainly can, but the output isn’t going to be—nor is it meant to be—particularly desirable. The speakers will be quiet and tinny, and as testing the quality of your circuit and the resulting output is probably going to be one of your first priorities, I’d suggest sending the digitized audio to your development machine if you have halfway decent speakers either via AudioOutUSB from the Teensy or line-out from the audio shield to a digital input.
Unless you have no higher-quality speakers/monitors that accepts digital input, I wouldn’t waste the money. Sure, they’re ridiculously inexpensive, but you’re probably not going to get much future use out of them either.
Plus… the sheer pleasure of listening to output from these ancient ICs on modern hardware is something exceptionally special! I can’t even begin to convey the unique joy of listening to a slew of YM2149s, quirks and all, on studio monitors.
As to your other post, on emulation and simulation, you're exactly right - I want to see what I can make the old hardware do. At least the FPGAs I mentioned recreate the circuitry in question and not, as you have said, the outcome of said circuitry.
A "faux-tograph"! (snicker). Couldn't resist.The AY-3-8910, for instance, is the audio chip originally produced by General Instruments in 1978 for which the schematics were then licensed to Yamaha, who released a slightly modified version, the YM2149, in 1982 (along with a long line of chips that incorporated the PSG for many years following its release); yet, despite the existence of an excellent shot of the AY-3-8910's die, which has been converted into a faux photograph of a circuit both by hand and neural network, there are still aspects of how it works nobody has managed to figure out to this day. Not to mention, even in the case of perfect reproduction, there's much to be said for working with a tangible piece of history.
We have finally reached a point at which a full analysis of the such chips is possible, but it's extraordinarily expensive, and vintage computing enthusiasts can't begin to fund such an endeavor, while companies that specialize in state-of-the-art reverse engineering have no incentive to undertake it. Perhaps the necessary technology will eventually become inexpensive enough for a small group of enthusiasts to do so before a number of items are gone forever, and perhaps it won't.