superflash
New member
Assuming that we allocated some audio memory from AudioMemory(x), what happens when the audio queue (instance of AudioRecordQueue) gets filled completely with samples?
I dug into the library itself (https://github.com/PaulStoffregen/Audio/blob/master/record_queue.cpp#L78) and found out the AudioRecordQueue::update()
method which if I am interpreting correctly, it is simply starting to fill with samples starting from the end of the queue. Am I correct regarding this?
I dug into the library itself (https://github.com/PaulStoffregen/Audio/blob/master/record_queue.cpp#L78) and found out the AudioRecordQueue::update()
method which if I am interpreting correctly, it is simply starting to fill with samples starting from the end of the queue. Am I correct regarding this?