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  • jparisse's Avatar
    10-20-2021, 07:13 PM
    Mark, Thanks for the explanation! As to the question, I noticed when referencing Boolean that “true” and “false” are expected but panicked because I was too close to opening night to make the change especially when I...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-20-2021, 05:54 PM
    Oh wow! I wonder why the compiler didnít flag it. The code snippet makes the lights change at half time (of the skeleton tempo) and I can confirm that it works. Iíll change it out immediately however. Thanks for looking...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-20-2021, 05:08 PM
    The song selection, show length and intermission length are randomized so the show is slightly different each time. There is a dance party of 5 year olds that show up every evening. The show is a big hit in the...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-19-2021, 08:33 PM
    I revised the code to clean up timing events and remove a dance code bug: /*************************************************** Holiday Show Control - v1.1 10/15/21 by Jeff W. Parisse - 09/09/2021 ...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-15-2021, 10:48 PM
    Thanks for everybody's help with this! I got everything working except addressing individual lights (Case 8 in the DMX Function section shows one of many attempts). Other than that, the show is exactly what I hoped for...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-15-2021, 02:09 AM
    Excellent Shawn! Thanks... I was sucessfull at applying that technique but it seemed unweildly so I tried to get fancy. Thanks again. The light show is simple but there are a lot of mechanics and sound that is taking...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-14-2021, 09:03 AM
    Thanks Frank. The same statement works in the setup section: // DMX Variables uint8_t data = {0, 128, 128, 128, 0, 0, 0}; Any suggestions on how to fix?
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-14-2021, 08:10 AM
    OK... It is 12AM and I have to go to sleep.... For some reason I can't figure out how an array assignment that works standalone does not work as a function. I am getting a error that reads: Holiday_Show_Controller:...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-14-2021, 01:12 AM
    Here is the basis of what is working for me so far. In the final program, the various light functions will be called at a set time to match the music but a random choice (spot light on dancer #1, all blue, fade to...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-13-2021, 05:01 PM
    Paul, Thanks so much for the catch. Iím getting to frantic part of the project and am mired in mechanics and spray paint while attempting to up my coding skills. I bit off more than I can chew this Halloween and I am...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-13-2021, 04:57 PM
    Thanks BriComp! I believe I did exactly that and one can reason my intentions from the “encapsulated code” I did publish. I will look more closely at the tiny buttons; none of which say “code”. Thanks for the style tip....
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-13-2021, 01:37 AM
    Wow Shawn! Tremendously useful! It may take more time than I have for this Halloween to understand fully but I will look at it very soon. I wrote something very simple (luckily for me it is a Roaring Twenties light...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-11-2021, 05:49 AM
    shawn, Re: #1 - burp, how funny that I set that here for debugging. #2 - Thanks for that... I understand the universe now! I reason now that the ID is for different universes. I should therefore set all instruments...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-10-2021, 07:30 PM
    I'm able to send seven channels of information to the first instrument (ID 1) but not to any others. Perhaps this question is too basic for the TeensyDMX documentation; I am a complete DMX newbie. How does one send a...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-08-2021, 07:39 PM
    I believe the other libraries made calls to hardware timers that don’t exist on the Teensy (just conjecture). The fixtures have a provision to set the DMX ID but the values either don’t stick or work. I’m waiting for...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-08-2021, 02:07 AM
    I canít wait to jump inÖ Iím using very inexpensive fixtures that may not be unit addressable. BUT, your library is the only one (of three) that will communicate with them. I will bring up the DMX ID setting issue with...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-04-2021, 07:41 PM
    Thanks Paul! The key seems to be the TeensyDMX library. I able to get the library to work the hardware. To my DMX instruments to work just required a change from hex to decimal in the “data” string. Thanks again for the...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-02-2021, 08:08 PM
    I’m looking at TeensyDMX and it looks well used/supported so I’m going to concentrate on making that library work. I’ll start with the mystery DMX shield and move on with known hardware solutions if any are...
    33 replies | 1477 view(s)
  • jparisse's Avatar
    10-02-2021, 06:01 AM
    Hi, I'm making a halloween show controller with a Teensy 3.2 at the heart. Currently the Teensy is mounted to a SparkFun board that adapts it to the Arduino hardware format because I needed it to fit a DMX Arduino...
    33 replies | 1477 view(s)
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DMX hardware rec for Teensy 3.2? 10-20-2021 07:13 PM
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03-23-2017