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  • mtiger's Avatar
    Yesterday, 07:10 AM
    Hey gipetto, I havenít had the time to focus on this recently, however I will look into it further and report back! Wondering if you have had any success with the Teensy? Would assume your code should work on either...
    6 replies | 319 view(s)
  • mtiger's Avatar
    01-12-2018, 11:06 PM
    Defragster, an update.... been working on it using multiple states and booleans and getting close. Will post the code soon once I have it working the way I intend.
    14 replies | 414 view(s)
  • mtiger's Avatar
    01-11-2018, 06:54 AM
    Ok I'll work further on it, thanks for your help though :)
    14 replies | 414 view(s)
  • mtiger's Avatar
    01-11-2018, 04:26 AM
    Ok, this is what I have so far (which unfortunately doesn't work as first thought) int buttonPin = 14; boolean holdState = false; int stepState = 0; uint64_t currentMillis = 0; uint8_t buttonState = 0;...
    14 replies | 414 view(s)
  • mtiger's Avatar
    01-11-2018, 03:16 AM
    Thanks, I'm trying not to use pre-existing libraries to help me better understanding the logic behind it all.
    14 replies | 414 view(s)
  • mtiger's Avatar
    01-10-2018, 01:06 AM
    Just had a look at your suggestion, Teensythreads. Not exactly sure how that would help
    14 replies | 414 view(s)
  • mtiger's Avatar
    01-09-2018, 06:27 PM
    Ok, thanks for that. Currently I would be using the button in a midi step sequencer configuration. So I press the step button to toggle it on, and then if I press it again, it toggles the step off. How would I...
    14 replies | 414 view(s)
  • mtiger's Avatar
    01-09-2018, 07:25 AM
    At this stage, it would just be assigning the midi note value for the button held with the encoder. I'm just trying to conceptulise the best practice for such a function.
    14 replies | 414 view(s)
  • mtiger's Avatar
    01-09-2018, 03:57 AM
    Hi Guys, I'm trying to figure out which method might be the best, or the most effective, and how I might go about this. I'm going to build a little test circuit involving a button and an encoder. My goal is to be...
    14 replies | 414 view(s)
  • mtiger's Avatar
    01-06-2018, 06:42 AM
    Sure, this is what I'm using. Very simple, but perhaps I'm missing something. void Sequencer(byte realTimeByte) { if (activeMode == SEQUENCER) { if (realTimeByte == CLOCK) { sequencePosition++; ...
    5 replies | 259 view(s)
  • mtiger's Avatar
    01-03-2018, 10:53 PM
    Ableton Live. I changed the message to NoteOn with 0 velocity and still the note remains even after the step has been turned off.
    5 replies | 259 view(s)
  • mtiger's Avatar
    01-03-2018, 07:07 PM
    Thanks Gremlin, I'll give that a go and report back
    6 replies | 319 view(s)
  • mtiger's Avatar
    01-03-2018, 03:02 AM
    Hi Guys, Question regarding a midi drum sequencer, when you trigger a step, a 'usbMIDI.sendNoteOn' message is sent, and when you deactivate that step, a 'usbMIDI.sendNoteOff' message is sent. However, the midi note...
    5 replies | 259 view(s)
  • mtiger's Avatar
    01-03-2018, 02:26 AM
    Anyone....?
    6 replies | 319 view(s)
  • mtiger's Avatar
    12-30-2017, 12:22 PM
    Hi guys, Trying to understand a way to implement Encoder acceleration with this library I'm using (https://github.com/mathertel/RotaryEncoder) and simply can't wrap my head around it. I've had a search and found...
    6 replies | 319 view(s)
  • mtiger's Avatar
    12-16-2017, 04:59 PM
    mtiger replied to a thread MIDI Sequencer in Project Guidance
    Thanks for that Oddson. I have looked at that library which seems rather detailed, however am unable to even compile the 'Neo_mpr121' example due to the following not being declared: MIDIEvent event = {command,...
    3 replies | 319 view(s)
  • mtiger's Avatar
    12-16-2017, 06:53 AM
    mtiger started a thread MIDI Sequencer in Project Guidance
    Hi all, Been looking around for some information relating to writing some code for a MIDI sequencer, and have come across some pieces however nothing in particular in regards to how it would work and how to set up,...
    3 replies | 319 view(s)
  • mtiger's Avatar
    12-12-2017, 02:09 AM
    mtiger replied to a thread Class object array in Project Guidance
    Ahh thank you. I knew I was close, always missing the linking piece. Appreciate it.
    2 replies | 246 view(s)
  • mtiger's Avatar
    12-12-2017, 01:36 AM
    Hi Guys, Using the 'RotaryEncoder' library, by default the example shows instantiating one encoder which has two constructor parameters (pin A, pin B). How would I use an array to instantiate 8 encoders and setup...
    2 replies | 246 view(s)
  • mtiger's Avatar
    12-01-2017, 10:33 PM
    Hi Guys, I've written a button class and an encoder class independently of each other, both working correctly by themselves however when combined into one sketch with their appropriate .cpp & .h files included, they...
    0 replies | 148 view(s)
  • mtiger's Avatar
    11-30-2017, 05:26 AM
    mtiger replied to a thread Encoders with 4067 in Project Guidance
    Ok thanks guys, appreciate your responses.
    9 replies | 783 view(s)
  • mtiger's Avatar
    11-27-2017, 09:51 PM
    mtiger replied to a thread Encoders with 4067 in Project Guidance
    Yes, I could always go for the option of using the remaining pins on the Teensy 3.2 or as mentioned, a breakout board for ease of use.. however what if I wanted to use more encoders that require more pins than what the...
    9 replies | 783 view(s)
  • mtiger's Avatar
    11-27-2017, 08:30 PM
    mtiger replied to a thread Encoders with 4067 in Project Guidance
    Thanks for the response guys. Why bother with multiplexing..? well I'm currently using a 4067 mux for 16 buttons, which works easily and have a bunch of these around so thought why not use a multiplexer for the...
    9 replies | 783 view(s)
  • mtiger's Avatar
    11-27-2017, 05:41 PM
    Hi Guys, Currently I'm trying to figure out a way to use a 4067 mux to connect 8 encoders. I'm searched online to try and find some information regarding this however haven't been successful thus yet. I know how...
    9 replies | 783 view(s)
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