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  • chris.nz's Avatar
    11-29-2022, 07:59 PM
    Ahh, thank you! I hadn't spotted the begin() parameters. Bumping spi_clock up to 48,000,000 increased the framerate to around 30+ FPS per screen. 60,000,000 hits as high as 40+ FPS, 90,000,000 even touches on 50 FPS...
    63 replies | 4169 view(s)
  • chris.nz's Avatar
    11-29-2022, 08:47 AM
    Thanks @mjs513 and @KurtE for this great library. I've been using it to good effect with my updated version of the Uncanny Eyes codebase(s). I've recently started taking a look to see if I can improve the rendering...
    63 replies | 4169 view(s)
  • chris.nz's Avatar
    11-26-2022, 02:25 PM
    Thanks for all the additional feedback and your code changes. I'll incorporate what makes sense to do so and keep working towards making things easier to use and customise. You'll be pleased to hear I just ordered a...
    53 replies | 3863 view(s)
  • chris.nz's Avatar
    11-23-2022, 09:03 AM
    Thanks for taking a look at this, and for the detailed notes on the various issues you hit on the way! I've never used the standard Arduino .ino approach, so I wasn't even aware that it needs everything in a...
    53 replies | 3863 view(s)
  • chris.nz's Avatar
    10-24-2022, 10:50 AM
    Thanks! I've only just seen this so haven't had a chance to look at it yet, but will do so before I spend any time refactoring into a library/API. I've made a bit more progress on my side, including fixing a bunch of...
    53 replies | 3863 view(s)
  • chris.nz's Avatar
    10-19-2022, 06:14 PM
    Yes it does. I haven't added that yet but would be easy to do so. I'm currently somewhat more inclined though to get things to a point where the eyes are just a library people call from their own setup and loop...
    53 replies | 3863 view(s)
  • chris.nz's Avatar
    10-19-2022, 02:51 PM
    Not yet, I haven't looked at performance much at all yet as I'm still working on implementing/testing the basic functionality. At some point I'll look at how much CPU is lost to that spinning and figure out how best to...
    53 replies | 3863 view(s)
  • chris.nz's Avatar
    10-19-2022, 11:36 AM
    I got rid of that craziness in my codebase, so loop() now always just renders a single frame. That still might not be fast enough for time-sensitive work to happen since rendering a frame takes around 20ms, but it does...
    53 replies | 3863 view(s)
  • chris.nz's Avatar
    10-18-2022, 11:14 AM
    These are IPS panels, the same tech as most PC/laptop monitors, so if she can tolerate using a computer screen she should be fine with these too. To my understanding, migraines and epilepsy are triggered not by refresh...
    53 replies | 3863 view(s)
  • chris.nz's Avatar
    10-18-2022, 12:34 AM
    Hmm I don't know much about it but I'm not sure how triggering epilepsy would be possible without some sort of rapid strobing effect? Generally speaking, the higher the frame rate the better. Most PC monitors refresh at...
    53 replies | 3863 view(s)
  • chris.nz's Avatar
    10-17-2022, 10:08 PM
    I've been continuing to hack away at the Uncanny/M4 Eyes code and thought I'd post a bit of an update on where I'm at: I've managed to merge in a lot of the M4 codebase, as well as make other improvements, so now my...
    53 replies | 3863 view(s)
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