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  • cebersp's Avatar
    12-29-2017, 03:47 PM
    Hi, the given audio modules and the graphical tool are great!!! 1. A suggestion: Include some User Module blocks into the gui tool. UserA, UserB, UserC.... Each of these blocks should have several (4?) inputs and...
    0 replies | 120 view(s)
  • cebersp's Avatar
    12-29-2017, 03:20 PM
    Hi, is this "AudioSampleSnare.h" in the same folder as your *.ino? Best regards, Christof
    17 replies | 786 view(s)
  • cebersp's Avatar
    12-28-2017, 03:57 PM
    Hi blackaddr, yes, perhaps I will post the code, when I am somewhat more happy with the result. I was still fighting with a user interface. It consists of a potentiometer, used like a joystick, a switch and a serial...
    2 replies | 257 view(s)
  • cebersp's Avatar
    12-28-2017, 03:42 PM
    Thanks for the answers! Now I had some time to simply try the differential input and it does not help. I had thought, that there was perhaps a path for the noise over the power lines to the adc. This is not the...
    5 replies | 335 view(s)
  • cebersp's Avatar
    12-26-2017, 10:17 PM
    Hm,Paul,at least I don't understand, why this should help here. I thought, that this would help against 50 or 100 Hz hum. Best regards, Christof
    5 replies | 335 view(s)
  • cebersp's Avatar
    12-26-2017, 01:07 PM
    Hi, using the 16 bit audio shield and having some noise trouble. For example a serial line to a serial lcd can be heard. Now I wonder if it would make sense for example to couple the second line input chanel with a...
    5 replies | 335 view(s)
  • cebersp's Avatar
    12-21-2017, 12:38 PM
    Sorry, better to do it quick and dirty instead of not doing it at all.... I am not familiar with the dsp-instructions of this CPU M4 so I cannot do it better quickly. :-) Christof
    6 replies | 389 view(s)
  • cebersp's Avatar
    12-21-2017, 11:45 AM
    Thank you for the inputs! Sometimes one only needs to know the right words to google. "Recursive 1st order filter" was helpful! I found:...
    6 replies | 389 view(s)
  • cebersp's Avatar
    12-21-2017, 09:18 AM
    Hi, perhaps this is interesting for anybody. It is a guitar-amp Simulation-work in progress. It can be used to Play electric guitar together with a headphone or hifi stereo amplifier. It brings nice tube...
    2 replies | 257 view(s)
  • cebersp's Avatar
    12-21-2017, 08:08 AM
    cebersp replied to a thread Gate in Audio Projects
    Hi, to use this object for a guitar input signal it makes sense to bring in some hysteresis. The level to Switch on has to be higher than the Level to switch off. My very simple modification: ..... switch (state)...
    11 replies | 1611 view(s)
  • cebersp's Avatar
    12-21-2017, 07:31 AM
    Hi, at the Moment I use: biquad1.setHighpass(0, p_value, 0.707); // Butterworth filter, 12 db/octave Is there a way to get less than 12 db/octave? I would be grateful for some link with additional Information...
    6 replies | 389 view(s)
  • cebersp's Avatar
    12-20-2017, 07:28 PM
    Hi, Theremingenieur, ok, I was able to include the noisegate object into my Project and I was able to modify it a little bit. :-) It seems to be the most simple object. The graphical tool is really a great way to...
    4 replies | 282 view(s)
  • cebersp's Avatar
    12-20-2017, 04:44 PM
    cebersp replied to a thread Gate in Audio Projects
    Hi, may I ask for a pull request to include this great object into the official library? Best regards, Christof
    11 replies | 1611 view(s)
  • cebersp's Avatar
    12-20-2017, 03:57 PM
    Hi, the given audio modules and the graphical tool are great!!! Nevertheless 3 questions: 1. Is there something like a tutorial how to build a first user defined Audio module? It would be very helpful! Yes I have...
    4 replies | 282 view(s)
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Visual Audio tool suggestions: Comments and User Modules 12-29-2017 03:47 PM
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