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  • daspuru's Avatar
    Yesterday, 01:12 AM
    daspuru replied to a thread Bypass equivalence in Audio Projects
    Thanks all! Then I think I will code my control logic in a class that will encapsulate connections and disconnections of object instances of the audio library and that should solve the needs of freeing/allocating...
    14 replies | 101 view(s)
  • daspuru's Avatar
    12-09-2019, 07:34 PM
    daspuru replied to a thread Bypass equivalence in Audio Projects
    I think this thread gives an interesting approach, as I supposed, using disconnect in the audio connection, please check it out. Best regards,
    14 replies | 101 view(s)
  • daspuru's Avatar
    12-09-2019, 05:53 PM
    daspuru replied to a thread Bypass equivalence in Audio Projects
    I think this is not a good approach as the reverb or any module will still processing audio and consuming memory and CPU usage. As far as my research goes, all audio modules extend the AudioStream Class, located here. ...
    14 replies | 101 view(s)
  • daspuru's Avatar
    12-09-2019, 04:06 PM
    Hi dear Teensy friends, When building audio components with the Teensy Audio Library, what would be the equivalent for bypassing some modules? for example, in this configuration, what would be the best way to bypass...
    14 replies | 101 view(s)
  • daspuru's Avatar
    11-21-2019, 03:40 AM
    Thanks Andy! Your information helped me wiring the Teensy 4.0 and the TFT & Touch with the Audio Shield. :cool:
    15 replies | 543 view(s)
  • daspuru's Avatar
    11-08-2019, 06:16 PM
    Actually I see this lines of code in the example: // These are the four touchscreen analog pins #define YP A2 // A2 must be an analog pin, use "An" notation! #define XM A3 // A3 must be an analog pin, use "An"...
    5 replies | 172 view(s)
  • daspuru's Avatar
    11-08-2019, 05:41 PM
    Hi Michael, thanks for answering. I managed to compile one test and edited the post above with an image. Please read the text again, the problem has changed. Thanks again!!
    5 replies | 172 view(s)
  • daspuru's Avatar
    11-08-2019, 05:05 PM
    Hi all!! I compiled the breakouttouchpaint example from the optimized ILI9341_t3 using the audio board, and I see the following behavior in my display: Apparently the render routines are working fine, but I am not...
    5 replies | 172 view(s)
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Bypass equivalence Yesterday 01:12 AM
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