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  • Diodac's Avatar
    02-14-2023, 07:56 PM
    I tested it today and just I can tell you double thank you 😆 for sharing this code. It working just amazing. I tested it on my T4.1 equipped with 16mb psram with large buffer and even all 10 channels once and still...
    10 replies | 1832 view(s)
  • Diodac's Avatar
    02-11-2023, 02:06 AM
    I rewrote my code and I was able get it to work with ARM hardware multiply using mult32x64 and mixing outputA and outputB by clip_q31_to_q15. It working nice better than I expected. I writing now code for floating...
    6 replies | 328 view(s)
  • Diodac's Avatar
    02-10-2023, 05:59 AM
    I working on new DSP code now, I got to work queue record and convert audio from int16 to float32 and from float32 to int16 for play queue using arm math function. Now I need find proper equivalent functions for...
    6 replies | 328 view(s)
  • Diodac's Avatar
    02-10-2023, 05:45 AM
    I just want do some calculations in floating point and looking how to do using CMSIS DSP Above code is just a part full version of my pseudo realtime code which is here ...
    6 replies | 328 view(s)
  • Diodac's Avatar
    02-09-2023, 07:08 PM
    Hey guys. I just wondering if possible is moving this function to arm math and floating operations. Iím totally new with arm math and not sure. // Multi ++++++++++++++++++++ inline uint32_t M32x16(uint32_t x,...
    6 replies | 328 view(s)
  • Diodac's Avatar
    02-01-2023, 08:58 PM
    Hi Nic Today I found your work! It is literally awesome. I just started digging in examples, doing some testing. It working without problems. Just working about stop command. I didnít see in keyword file any and in...
    41 replies | 6514 view(s)
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Audio Effect Delay Pops & Clicks when changing tap times 02-14-2023 07:56 PM
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