Great! Thanks Paul..
I fixed it by removing the 2nd instance in setup() - that was a silly mistake.. And also by adding an 'amp' audio object (which will remain unused) and connecting my class to it using a...
Here's the complete code.. I eventually want to use my AudioBlockPlayer class to crossfade between variable-length wavetables, and use bilinear interpolation.
At the moment I'm still trying to figure out how the...
Hi,
Apologies if this problem is caused by my fumbling of C++ classes, but I'm trying to create a small custom audio object, and I can't seem to construct it properly..
Here's my custom audio class:
class...