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  • backsliders's Avatar
    03-06-2020, 01:37 PM
    Actually, it looks like I can reuse a lot of the code from the granular effect, though there's some heavy modifications that need to be made... especially when this is to be used with the BlackAddr audio shield for...
    10 replies | 288 view(s)
  • backsliders's Avatar
    03-06-2020, 12:53 PM
    Thanks. From what I saw from the AudioEffectGranular code it looked like it only supported wavs from an SD card, but cool to know that it accepts a normal audio stream. But you're right, it looks like I'm going to have...
    10 replies | 288 view(s)
  • backsliders's Avatar
    03-05-2020, 10:17 PM
    THAT. Yeah. I kinda want the granular effect, but continuously write to a buffer array of int32, and read the packets forward, reverse, different speeds etc. What I did before (and what it sounds like I need to do) is:...
    10 replies | 288 view(s)
  • backsliders's Avatar
    03-05-2020, 09:14 PM
    I guess I'm definitely missing a lot of info. Still very new to this, and realize now that I'm not even sure how to get my sketch to loop at the audio sample rate rather than however fast the Teensy feels like...
    10 replies | 288 view(s)
  • backsliders's Avatar
    03-05-2020, 08:15 PM
    Thanks for the link! This is all very different from the Audio examples or the BlackAddr audio examples. It looks like there are some crucial constants used, who's definitions I can't find and are completely unused in...
    10 replies | 288 view(s)
  • backsliders's Avatar
    03-05-2020, 03:11 PM
    I own an Owl pedal (programmable effects pedal), which allows for uploading patches created using Max/MSP Gen. I was bumping up against some constraints of the hardware, so I recently purchased a Teensy 3.6 and the...
    10 replies | 288 view(s)
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