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  • Dran's Avatar
    03-31-2020, 09:47 AM
    It works even if i set the value to 7, and also if I set it to a number above 7, but not below 7. Seems that you are right about that. These rows can be removed, and will work still. In the usb_api.cpp, the...
    7 replies | 145 view(s)
  • Dran's Avatar
    03-28-2020, 06:22 PM
    Many thanks for the reply Les! You are certainly right about the baby steps. Feel like I dove in at the deep end of the pool a little bit early. :) Good ideas for troubleshooting! I'll try them out and post any...
    7 replies | 145 view(s)
  • Dran's Avatar
    03-26-2020, 09:45 PM
    As expected, I've run into some difficulties. The code compiles and runs. The windows gamepad configurator shows the controller, though, as Paul mentioned, only 8 of the 12 axis. But all the axis are "dead centered" and...
    7 replies | 145 view(s)
  • Dran's Avatar
    03-23-2020, 03:07 PM
    Thanks for the reply Paul :)! You are right, the Teensy LC is quite affordable (and offers nice features). Though suppliers here are out of stock (and have been for quite some time) or charging quite more than PJRC, and...
    7 replies | 145 view(s)
  • Dran's Avatar
    03-23-2020, 11:27 AM
    Hi everybody! Sorry for the marketing of another thread, but I thought it'd be better than a proper hijack :). Initially I was hoping to make a "translation" of a radio controller to USB gamepad/joystick, by utilizing...
    169 replies | 167400 view(s)
  • Dran's Avatar
    03-23-2020, 11:21 AM
    Hello! I'd like to ask the cunning people of the teensy forum if the following idea is feasible. I'd like to make a 12(x10bit) axis joystick/gamepad with the help of teensy 2.0. More specifically I want to "translate" a...
    7 replies | 145 view(s)
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Teensy 2.0 12 axis joystick/gamepad 03-31-2020 09:47 AM
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03-23-2020