MacroMachines
Well-known member
I am putting a fair amount of R&D time into finding a workflow for creating DSP objects to use with the audio library, right now FAUST seems like a decent option:
http://faust.grame.fr/about/
they have compilation support for many platforms and I don't think it would be much to ask them to add a teensy audio option. The objective would be to allow rapid development of new objects to add into the teensy audio library, and to allow individuals who wish to explore algorithm design on a slightly deeper level then the audio library.
alternately libPD could be interesting to port, if that is possible.. to allow slightly more complex visual audio network programming. I am checking out "heavy" which the owl pedal/module linked for converting PD.. this could be useful:
https://enzienaudio.com/
Max 7 has the Gen~ object which can generate C++ code, I am also looking into what it would take to adapt this into the teensy audio framework.
Also the STK library seems like it could be a somewhat easy port, and has loads of interesting "stuff"
https://ccrma.stanford.edu/software/stk/
http://faust.grame.fr/about/
they have compilation support for many platforms and I don't think it would be much to ask them to add a teensy audio option. The objective would be to allow rapid development of new objects to add into the teensy audio library, and to allow individuals who wish to explore algorithm design on a slightly deeper level then the audio library.
alternately libPD could be interesting to port, if that is possible.. to allow slightly more complex visual audio network programming. I am checking out "heavy" which the owl pedal/module linked for converting PD.. this could be useful:
https://enzienaudio.com/
Max 7 has the Gen~ object which can generate C++ code, I am also looking into what it would take to adapt this into the teensy audio framework.
Also the STK library seems like it could be a somewhat easy port, and has loads of interesting "stuff"
https://ccrma.stanford.edu/software/stk/