That's really great! I hope someone can do the programming for your design.
I've been working on a groovebox and I think with some work I could get some usable code for what you have. But, I've...
Type: Posts; User: murdog
That's really great! I hope someone can do the programming for your design.
I've been working on a groovebox and I think with some work I could get some usable code for what you have. But, I've...
That was awfully generous of you! I compiled your code (while changing the output) and it worked perfectly. You are correct on the output being ignored, thank you for pointing that out.
Now I just...
Hello h4yn0nnym0u5e, I'm lookin' for some help again.
I'm successfully using your library to create and delete synthesis objects. I've copied what you did in PlaySynthDynamic.ino and voice.h...
I don't really know how close I can get to a Yamaha sound. I've tried to match some of the classic patches of the DX7 and haven't had success yet. Couple issues I haven't figured out- the envelope...
Just wanted to say I appreciate what Jean Claude is doing. The design tool is really excellent but it's also been kind of overwhelming to get started into, for me anyway.
I'm trying to make a groovebox. It has multiple tracks and the tracks can use different synth engines. Example, a 4 operator FM synth, a 6 operator FM synth, a sampler, multiple configs of...
I just updated from alpha v.4 to alpha v.6 and everything compiled and ran without issue. Which is great! (I'm still on teensyduino 1.55 btw).
Thanks again for this library, it's a big help for me.
I've been reading that as well as attempting to use manicksan's impressive GUI tool. I'm already using his mixer.
What I'm working on now is a groovebox that uses a lot of tactile switches and...
And it compiles now! Thank you. I'll be coding up a test project soon enough.
Indeed life IS too short right now :) Thank you so much for putting out a new release! I will give it a try later on today.
Tried using Cores Alpha 2 and the Library Alpha 3. I get following compile error:
lib\Audio\src\output_spdif3.cpp: In static member function 'static void AudioOutputSPDIF3::isr()':...
"the Audio library needs copying in to mask the original, in the usual manner."
Is this correct:
I use your library files as includes in my project?
For the cores, I overwrite my existing...
I searched to see if there was any info on the maximum number of oscillators that Teensy 4 could support. Couldn't find anything so I ran a quick test and am sharing here just in case anyone in the...
I like it. I've been using protoboards to house a lot of encoders and buttons. Something like you have here would be really nice. The more encoders and buttons available the better.
Glad I could help!
Yeah, I think it would be nice to have as an option in a future release as well. A cleaned up version, anyway.
try this:
waveformMod1.pitchphaseModulation(1,720);
waveformMod1.begin(0.5, 150, WAVEFORM_SINE);
lfo.begin(0.2, 8, WAVEFORM_SINE);
Here is the .cpp file I created in its entirety:
#include <Arduino.h>
#include "synth_waveform2.h"
#include "arm_math.h"
#include "utility/dspinst.h"
void...
if you look at my response to the previous thread you started, the code I posted does what MarkT mentions. the Waveformodulated2 class accepts two modulation inputs which allows you to get vibrato.
I was experiencing difficulties with frequency modulation and made some changes to the WaveformModulated class you can see below. It solved my problem. What I did is add a third type of modulation...
fyi, this is behavior related to the subject I've noticed and just tested.
AudioConnection* patchCords[28];
Then I have 5 different patch cord arrangements, lets call them...
#include <Audio.h> // Include the Teensy Audio Library
#include <Wire.h> // Include the Teensy I2C Library
#include <Metro.h> // Include the Metro library for triggering functions...
jkoffman, did you ever get to the bottom of this? thanks!