Forum Rule: Always post complete source code & details to reproduce any issue!

Search:

Type: Posts; User: Frank B

Page 1 of 10 1 2 3 4

Search: Search took 0.04 seconds.

  1. Replies
    14
    Views
    217

    Perhaps just try if it works :)

    Perhaps just try if it works :)
  2. Replies
    14
    Views
    217

    Easiest ist to grab the whole repo, yes. It's...

    Easiest ist to grab the whole repo, yes. It's otherwise identical to Pauls 1.54 repo.

    Not sure if >96kHz works. I didn't care much. I don't think it makes much sense.

    These are the changed...
  3. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    :-) Added support for 8 bit samples.

    :-)


    Added support for 8 bit samples.
  4. Replies
    9
    Views
    226

    Did you measure it compared to USB? USB has it's...

    Did you measure it compared to USB? USB has it's own latency.. :)
  5. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    Oh, then I must have renamed my files at some...

    Oh, then I must have renamed my files at some point.
  6. Replies
    9
    Views
    96

    You don't free the queue buffers anymore, then -...

    You don't free the queue buffers anymore, then - they stay allocated and after some time there are no free blocks anymore.
  7. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    @wmxz, yes the name is subject to change.. ...

    @wmxz,
    yes the name is subject to change..

    @mjs: Thank you! I've added your code as example.
  8. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    Not sure.. do you use my example sketch? If yes....

    Not sure.. do you use my example sketch?
    If yes. Is the line


    extern uint32_t _AudioPlaySdWavInstances;

    still there? It's just for debug.. or you can remove the print (it's useless at the...
  9. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    I've added play(File file); Is this sufficient...

    I've added play(File file);
    Is this sufficient for other file systems?
  10. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    You can use any board! It just needs I2S then,...

    You can use any board! It just needs I2S then, and the control.
  11. Replies
    46
    Views
    2,294

    Sticky: @Paul, for the new wavePlayer: - Do we still...

    @Paul, for the new wavePlayer:

    - Do we still need AudioStartUsingSPI() or is this handled by the SdFat?
    - Is there a way to know if it a file is from BULITIN_SDCARD, SPI, LittleFs? Maybe this is...
  12. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    @MJS: Does it work wit littleFS?

    @MJS: Does it work wit littleFS?
  13. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    HI, thank you! Didn't know that this is...

    HI,

    thank you! Didn't know that this is possible, because there is no mention in the export dialog. It just says that everything will be converted to stereo... so, thank you for the useful link :)...
  14. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    I've created a repo:...

    I've created a repo:
    https://github.com/FrankBoesing/Teensy-wavePlayer

    The code is much easier to read than the old player. However, this is a very first version that still needs some work.
  15. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    OK, the 7.1 file, converted to 16 Bits works...

    OK, the 7.1 file, converted to 16 Bits works perfectly :)
    So, 8 channels are possible.

    25350

    Of course a setup like above does not make much sense.. you can mix this better "offline" and save...
  16. You will not find help here, too. This forum is...

    You will not find help here, too. This forum is about Teensy boards.
    Closing here.
  17. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    SoX can do it :)

    SoX can do it :)
  18. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    Ok, I need a tool whcih can load and export these...

    Ok, I need a tool whcih can load and export these files.
    Audacity supports export as 2 channel only.
  19. Replies
    14
    Views
    217

    I can't test this- maybe it's better to do this...

    I can't test this- maybe it's better to do this in a separate pullrequest(?!) (you?)
    There is also no direct connection with the sample rate.
  20. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    Almost :) The library supports 16Bit only, so...

    Almost :)
    The library supports 16Bit only, so 16Bit files are needed :)
    The 48KHz is OK, as long the user sets the library to 48Khz.

    p.s. only the default channel order will be supported (may...
  21. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    Still looking for wave files... mono, and more...

    Still looking for wave files... mono, and more than 2 channels.
    Nobody?

    Is there a need to support 8 Bit?

    I have a first version running - for the normal stereo it is working. In theory it...
  22. Replies
    14
    Views
    217

    Interesting, for me the existing algorithm works...

    Interesting, for me the existing algorithm works good - good enough that i can't hear any artifacts.
    What OS do you use?
  23. Replies
    6
    Views
    132

    44.1/16 bit is CD quality.... not sure if 192/24...

    44.1/16 bit is CD quality.... not sure if 192/24 makes much sense...
  24. Replies
    5
    Views
    84

    ...but... don't you need a good adc, too?

    ...but... don't you need a good adc, too?
  25. Replies
    5
    Views
    84

    The Audioshield does not need so many pins. The...

    The Audioshield does not need so many pins.
    The question is, how many analog inputs you need?

    You said an inbuilt dac is good enough. I guess you know that you can not expect very high quality...
  26. Agreed! I think it is safe to assume that an LA...

    Agreed!
    I think it is safe to assume that an LA in 1 bit mode sees exactly what connected chips see. After all, this is what an LA is designed for(?!).
    That's why an analog view of a clock signal...
  27. I wonder if it would be better to use...

    I wonder if it would be better to use F_CPU_ACTUAL for the T4. However, this is not a constant...
    However, there is probably no way around it. After all, you want correct results.
  28. Replies
    46
    Views
    2,294

    Sticky: https://www.pjrc.com/teensy/td_153/

    https://www.pjrc.com/teensy/td_153/
  29. On T4.x the sample rate is float. Not sure when...

    On T4.x the sample rate is float.
    Not sure when and why this happened, or if it was intended - but it is no problem. You just need to know it.
  30. Replies
    25
    Views
    1,262

    A *very* large project with the Audio codecs. It...

    A *very* large project with the Audio codecs. It worked again when I cleaned the build...
  31. Replies
    24
    Views
    1,649

    Please update the example code from github -...

    Please update the example code from github - should work now :)
  32. Replies
    25
    Views
    1,262

    Well.. a few minutes later: Exception...

    Well.. a few minutes later:


    Exception 0x8b04488b 0xccccccd5 0x8b64cccc 0x58004012
    PC=0x58004012

    runtime: unknown pc 0x58004012
    stack: frame={sp:0x3eba5800, fp:0x0}...
  33. Replies
    25
    Views
    1,262

    So, regarding the compiler itself: I have seen...

    So, regarding the compiler itself: I have seen that it sometimes generates faster code, but sometimes not. In total it comes out to about the same speed.
    What I like is that it generates a lot more...
  34. Replies
    24
    Views
    1,649

    I'll look tomorrow.

    I'll look tomorrow.
  35. Replies
    25
    Views
    1,262

    Very easy to do it yourself:...

    Very easy to do it yourself: https://github.com/TeensyUser/doc/wiki/GCC#Switching-between-different-toolchains
  36. Replies
    24
    Views
    1,649

    Had no time to try the sketch, but i briefly...

    Had no time to try the sketch, but i briefly looked over it:
    char playthis[15];
    could be the problem. Perhaps try 128 instead.
    If it still not works,, I can take a look tomorrrow.

    Anyway,...
  37. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    Let me cite a text from here:...

    Let me cite a text from here: http://www.piclist.com/techref/io/serial/midi/wave.html


    It's unlikely that I will do more than the fmt and data chunk, at first. More channels: yes, sync start&...
  38. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    Later... It's all open source, so everybody can...

    Later...
    It's all open source, so everybody can contribute.
  39. Replies
    24
    Views
    1,649

    This should be fixed with the latest Teensyduino...

    This should be fixed with the latest Teensyduino 1.54.
    (i hope?)
  40. Replies
    9
    Views
    697

    I've seen users with 100Watt irons gluing wires...

    I've seen users with 100Watt irons gluing wires to pins.. :)
  41. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    [QUOTE=PaulStoffregen;284017] Yes, I had these...

    [QUOTE=PaulStoffregen;284017]
    Yes, I had these thoughts as well.
    For the codecs I used a lower prioritized interrupt, which reads and decodes the large mp3 frames and if needed - it needs longer...
  42. Thread: WaveplayerEx

    by Frank B
    Replies
    29
    Views
    345

    WaveplayerEx

    I'm thinking about rewriting the waveplayer, or creating an extended one.
    It should support 1-6(8?) channels.

    There was a thread where this was requested - I can't find it anymore. grrr.. (it...
  43. Replies
    14
    Views
    217

    I'll do the same for Teensy 3.x if Paul merges it.

    I'll do the same for Teensy 3.x if Paul merges it.
  44. Replies
    14
    Views
    217

    Not sure what your question is:) The #define...

    Not sure what your question is:)
    The #define AUDIO_SAMPLE_RATE_EXACT changes the whole library, yes. But this has always been possible.

    USB Audio did not support that. That's what I changed....
  45. It should work to connect them to different I2S....

    It should work to connect them to different I2S.

    When you open the .h file, you will also see the available functions:
    https://github.com/PaulStoffregen/Audio/blob/master/control_cs42448.h#L36
    ...
  46. If one wants to try that, just insert the...

    If one wants to try that, just insert the delay(10) here : https://github.com/PaulStoffregen/Audio/blob/master/output_tdm.cpp#L338
  47. Replies
    14
    Views
    217

    Would be great if some users test it :) Edit:...

    Would be great if some users test it :)

    Edit: Might be that Windows is bitchy and does not recognize the sample rate correctly. In this case, try to remove the teensy usb device from the registry...
  48. Replies
    14
    Views
    217

    USB Audio samplerates added

    So far, Teensy 4 only

    Hi,

    i've added support for different samplerates for USB Audio.
    So far tested with 44.1, 48, 88.2 96 kHz (but others may work too), both, AudioInputUSB and AudioOutputUSB...
  49. Replies
    4
    Views
    121

    And pin 15 has a capacitor which may or may not...

    And pin 15 has a capacitor which may or may not matter.
  50. Replies
    27
    Views
    1,818

    I think this would require 48kHz (96 optional.. i...

    I think this would require 48kHz (96 optional.. i think many users want that). That's way more common than 44.1k

    @Paul, any news regarding the "1170" Teensy?
Results 1 to 50 of 500
Page 1 of 10 1 2 3 4