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  1. Sorry, just see this now... Aisler does not...

    Sorry, just see this now...
    Aisler does not version control my Gerber files in particular. Normally drag and drop the zip file is enough. The overlay STL files are also on the GitHub. The frame and...
  2. No free pin unfortunately , the pins exposed are...

    No free pin unfortunately , the pins exposed are in fact the 5 joystick inputs +2 user buttons on header pins + ground. If you don't connect the display, you can use like 5 extra including SPI and...
  3. T-COMPUTER, teensy 4.1 based micro computer

    The T-COMPUTER is an attempt to create a complete micro computer around the Teensy MCU.

    It is based on the Teensy 4.1 (my favorite MCU so far!)
    See the details of the project below.
    ...
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    Introducing the T-COMPUTER platform...

    The T-COMPUTER is an attempt to create a complete micro computer around the Teensy MCU.

    It is based on the Teensy 4.1 (my favorite MCU so far!)
    See the details of the project below.
    ...
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    DE could be done from the interrupts but...

    DE could be done from the interrupts but pixelcloxk is more tricky with my limited knowledge of the shift registers hw
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    The vga driver has a 320x240 framebuffer. You can...

    The vga driver has a 320x240 framebuffer. You can always scale up your 120x160 to this resolution.
    JM
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    The demo shows an ILI9341 which is 320x240. That...

    The demo shows an ILI9341 which is 320x240. That one also runs at about 50/60FPS on Teensys.
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    Issue I had was because of having to use 2 dmas...

    Issue I had was because of having to use 2 dmas to control the 2 flexio registers. There is no way to have 8 bits output with a single flexio on the teensy4.x. 8 consecutive IO is only possible with...
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    https://www.google.com/url?sa=t&source=web&rct=j&u...

    https://www.google.com/url?sa=t&source=web&rct=j&url=https://github.com/Jean-MarcHarvengt/VGA_t4

    There is a basic gfx library with sprites and 2 tiles layers in the T4vga lib above. Gfxengine...
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    Should be doable. I could go up to 640x480. So...

    Should be doable. I could go up to 640x480. So your TFT interface is 16 bits digital correct? You can indeed make lowest bits being zero for each component
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    When you insert the floppy in the startup menu,...

    When you insert the floppy in the startup menu, press one of the user key to insert the second floppy first, then select the first floppy and press the fire button to start emulation using first...
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    Indeed, may be using what is left from the second...

    Indeed, may be using what is left from the second core running the VGA buffer filling would be a better approach. But I have to admit that I did not look at the capability of the PIO code. It remind...
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    I am not promoting in any way the raspberry pico...

    I am not promoting in any way the raspberry pico on this forum but I had a week off to experiment and started to port the MCUME project on that MCU.

    Initial release at:
    ...
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    Looking great! Can you still fit a VGA cable...

    Looking great!
    Can you still fit a VGA cable with a USB mouse/keyboard like dongle next to it ?
    I typically have a small passive HUB attached so should be ok (just like the USB connector width)...
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    You are also from Germany I think, I am from...

    You are also from Germany I think, I am from Brussels.
    I typically order from Mouser but I was lucky to have a small electronic shop nearby selling parts.
    He just retired 2 months ago...
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    Looking great! You went for the full ladder of...

    Looking great!
    You went for the full ladder of resistors which is not a bad thing.
    So you directly used the I2S audio chip directly on the PCB, I never went that far (I used the module from...
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    for the emulators you need the PSRAM soldered on...

    for the emulators you need the PSRAM soldered on the T4.1 and of course the analog joystick + the 3 buttons. See IOPIN.h, should be also on the schematic of the MCUME project.
    This is the min config...
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    Hi Frank, The 12bits mode was never tested and...

    Hi Frank,

    The 12bits mode was never tested and probably will not work.
    Only the 8bits mode works (same resistor values as for the uVGA project on T3.6 that you know very well!)

    Happy to have...
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    Nice module, if the project is open source, may...

    Nice module, if the project is open source, may be you don't need any MCU at all to drive it as it actually has the 12 bits digital input for the Amiga.

    I was not very enthusiastic the past month...
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    12 bits in and 12bits out would be needed ,...

    12 bits in and 12bits out would be needed , probably ending up in using a Teensy4.1. Not sure if price would be that interesting compare to current RAPI zero solution with HDMI out.
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    It should be doable, if you have the timings we...

    It should be doable, if you have the timings we can give try ! Changing the qtimer for the line timing and the pixel clock for the rest.
  22. few possibilities, - screen refresh too slow...

    few possibilities,
    - screen refresh too slow because of the SPI display (you can try go above the clock, normally it uses 60000000MHz in the DMA driver)
    - it does sync on timer interrupt...
  23. the new pinout was introduced for T4.1 VGA...

    the new pinout was introduced for T4.1 VGA because I needed more pins and because of the flexio usage.

    With my original ILI PCB, in lopins.h, it should end up in the else and I use those pins.
    ...
  24. This problem is familiar to me. I will try again...

    This problem is familiar to me. I will try again this w.e on my handled version.
    Normally no need for the I2C keyboard.
    You edited the option file and selected the proper options there I guess.
    ...
  25. Hi, I have not used I2S with the TFT display....

    Hi,

    I have not used I2S with the TFT display.
    TFT_RST is not mandatory AFAIK. I used ILI and ST display. As I recall at least for the ST display it is not. I think same for ILI.

    TFT_CD/ you...
  26. Dont forget you need the PSRAM chip soldered...

    Dont forget you need the PSRAM chip soldered under the Teensy4.1 board, else it will not work!

    Best is indeed to use the VGA output.
    You should only select one of the supported display (comment...
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    you can also let run the emu at full VGA res in...

    you can also let run the emu at full VGA res
    in teensyuae41.ino use tft.begin(VGA_MODE_640x480);
    and in uae.cpp
    #define WIN_H TFT_HEIGHT*2

    It will skip lines also but use...
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    for the missing lines you can play with the...

    for the missing lines you can play with the option
    gfx_correct_aspect in uae.cpp.

    Setting to 1 will fit the image to the 240 available lines but as a result will remove some lines at fixed...
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    I get this problem of the black screen from time...

    I get this problem of the black screen from time to time (with all emulator and especially doom)
    When I have it, I close teensyduino SDK fully and reopen it with the project.
    Recompile and re-flash...
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    sorry for the late reply. Not sure what is wrong...

    sorry for the late reply.
    Not sure what is wrong with your monitor.
    I had updated the code the last w-e with the reduced values of the back porch.
    I tested on the 3 monitors I have here. They...
  31. [queued] Teensy 4.1 Atari ST emulation with MIDI & VGA

    The Teensy is now able to emulate an Atari ST computer with VGA output and MIDI control via its USB host interface.

    https://www.youtube.com/watch?v=H-TlCDBwdak...
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    The shift you have in Turrican is not because of...

    The shift you have in Turrican is not because of the VGA driver but is a bug in the emulator.
    You have the issue with other games as Toki.
    I have it too.
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    Hi, According to your drawing, back_porch =...

    Hi,

    According to your drawing,
    back_porch = 800-756= 44
    and front_porch = 660-640 = 20

    So in the lib do:

    #define frontporch_pix 20 //16
    #define backporch_pix 44 //48
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    You can also select 2 floppies from the menu now...

    You can also select 2 floppies from the menu now (space bar when on second) and return on the first floppy used to start. You can use user2 button to swap them when running. I tried on harlequin 2...
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    it must be something related to some keys...

    it must be something related to some keys detected wrongly? JOY2_BTN?

    You can comment out below code completely.
    and force toggleMenu(true);

    readCallibration();

    if ((tft.isTouching())...
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    Hi, Indeed, I used a mouse/kb combo from...

    Hi,
    Indeed, I used a mouse/kb combo from Logitech.
    But you can also connect a hub to the teensy USB port.
    if you have a hub, you need to uncomment //USBHub hub1(myusb);
    in emuapi.cpp.
    I just...
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    yes CrystalHammer works nicely but you have to...

    yes CrystalHammer works nicely but you have to run it from an HDD image (whdload installed in an HDF image).

    I have tried all variants of the games on floppy and only the 93 remake works (adf) and...
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    Some updates: Better sound, USB mouse+keyboard...

    Some updates:

    Better sound, USB mouse+keyboard and 640x240 rendering resolution over VGA!!!

    Amiga:
    https://www.youtube.com/watch?v=vex335vHc68

    And of course it competitor, Atari ST:...
  39. Hi Frank, Sure, the Teensy 4.1 is such a beast...

    Hi Frank,

    Sure, the Teensy 4.1 is such a beast ;-)

    Please also have look at the latest version of the VGA driver with "non DMA" I2S sound (to reduce video interference) and improved image...
  40. Thanks for your explanation. I plan some midi...

    Thanks for your explanation. I plan some midi experiment next week, I feel more confident now. Anyhow I still have 2 T4.1 in the packaging in case of ;-)
  41. Connecting a USB active HUB to the Teensy 4.1

    This question is probably stupid but I don't want to kill my Teensy4.1 with a stupid manipulation...

    I currently have a simple wireless keyboard dongle connected to the USB host header pins of the...
  42. here is a picture 22168

    here is a picture
    22168
  43. I just tried and the latest code published is...

    I just tried and the latest code published is working with the ILI for me.
    You can try reducing the SPI clock in tft_t_dma.cpp
    #define SPICLOCK 60000000
    you can try 40000000?
    May be some...
  44. I did not reconnect the ILI display but at least...

    I did not reconnect the ILI display but at least on the VGA:
    - when I compile the sketch I have: 508596 octets of RAM (97%)
    - my DOOM1.wad file seems to be same (see below)

    if I run it (latest...
  45. Il did not try the latest code with the ili...

    Il did not try the latest code with the ili display but I think it is because you have a non official wad file' it only works with official version. You should take it from doom95, it must be around...
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    hi Paul, Your sample did help, I could now add...

    hi Paul,

    Your sample did help, I could now add and I2S audio driver (interrupt based, for PCM5102) to the VGA output and now the disturbance on the video DMA transfers is gone.
    I updated the...
  47. Hi Defragster, Thanks confirming. It was...

    Hi Defragster,

    Thanks confirming. It was indeed a problem with T4.0 but not with T4.1!
  48. A "kind of" schematic has been added in the...

    A "kind of" schematic has been added in the project. Emulators as the Colecovision and the ZX Spectrum ones now supports sound with VGA. Others also but still few bugs to fix ;-(
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    I added an 'experimental' schematic next to the...

    I added an 'experimental' schematic next to the pinout and pushed the initial interrupt based I2S PCM5102 sound driver. Still a bit buggy but ok...
    VIDEO PLL is default de-activated in the library...
  50. PCM5102 Indeed. Not sure they are all the same...

    PCM5102 Indeed. Not sure they are all the same modules I only use 3 lines+ power. No master clock needed. I also use the default volume level so no real need for i2c else there is a default control...
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