I'm using this display on a Teensy 3.5 running a modified GRBL. I want to update the positions of the x,y and z axes frequently but don't want to bog down the main loop transferring entire frames to...
Type: Posts; User: alpage
I'm using this display on a Teensy 3.5 running a modified GRBL. I want to update the positions of the x,y and z axes frequently but don't want to bog down the main loop transferring entire frames to...
It's a custom project for this person. Will have to ask him first.
https://github.com/TeensyAudio/Wavetable-Synthesis
I have an array of 24 AudioSynthWavetable wavetables, one for each key. A whole bunch of AudioMixer4 mixers, then declare AudioConnection patch...
My handstand coach asked if anyone could build a piano he could play with his feet while upside down. I volunteered, and this is the end result. (Sorry for Facebook video, but you don't need an...
Results on a 3.2 were confusing. I was using a probe pin connected to pin 14 which is Port D1. The enable and control port values should have been 2, but that didn't work. For reasons I can't...
I've been testing this feature to debounce some CNC limit switches. Using Teensy 3.5 and switches connected to Port D pins. (According to documentation, only Port D pins support digital filtering)...
Both class PINCemulation and class PINBEmulation contain identical code that access digitalReadFast(8) through digitalReadFast(13)
inline int operator & (int val) const...