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    just a small suggestion that can be usefull with...

    just a small suggestion that can be usefull with minimal code needed and added to the installer: adding a selction for creating shortcut to the desktop for the audio design tool if the audio lib is...
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    hm.. ok, so i basically need to stick with my...

    hm.. ok, so i basically need to stick with my teensy 3.2 until the core libs get rtos support (luckily i can wait)
    too bad i can't help you with testing :( (and indeed, this is a bit offtopic)
    ...
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    freertos as bare bones system yes, but i doubt...

    freertos as bare bones system yes, but i doubt compability with the teensy core libs.
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    tbh i'm still sticking with the teensy 3.2 until...

    tbh i'm still sticking with the teensy 3.2 until a proper rtos support is integrated (the teensy 3.2 has the freertos port for the arduino ide!)

    some things i wonder about the mcu for the next gen...
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    true that, it also has less computational power,...

    true that, it also has less computational power, but it also has less power draw (the package states power: 30mA)

    but the ram is twice and rom is same as a teensy 3.6
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    teensy not so teensy?

    hi all, i don't know, but it seems the teensy series are a bit overpriced compared to the competition?

    as i found a cortex m3 with 80mhz cpu 512k ram, 1024k flash, wifi, which is breadboard...
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    i think your SCK needs to be on pin 13 (native...

    i think your SCK needs to be on pin 13 (native SPI SCK).
  8. i did see that, yes, its why i mentioned it :)

    i did see that, yes, its why i mentioned it :)
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    @paul can't wait till there will be support for...

    @paul can't wait till there will be support for the CS42448 chips, they look promosing (audio channels, bit rate and sample rate wise) for a surround sound decoder or multi output effect pedal.
    ...
  10. @paul okay, will adjust the name then :) also,...

    @paul okay, will adjust the name then :)

    also, should i go for a single cs42448 with output buffers instead of 2 stgl5000 chips and put some extra inputs/outputs in a seperate header?

    also,...
  11. FX shield (audio shield for the Teensy 3.6)

    hi all,
    i love the teensy and the audio library alot, but since i want a single solution for multiple use cases, i thought:
    "why not start designing a shield for the teensy 3.6 having all that is...
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    for those who want a sketchup file of the teensy...

    for those who want a sketchup file of the teensy 3.6 (not 100% accurate)

    10229

    render:

    10230
  13. the average at start was around 84% and now...

    the average at start was around 84% and now remains over 90%

    small update, after 1 hour and 45 minutes have passed, the average cpu is about: 91.2% and the peak usage is 91.63%

    enough updates...
  14. the one thing i find weird about it is that the...

    the one thing i find weird about it is that the usage stays high and never goes down again
    even average usage stays high, but still varies a bit, but never gets close to the start value again.
  15. notes: cpu loads are rounded to 1 decimal. ...

    notes: cpu loads are rounded to 1 decimal.

    start test (peaks: 85.2% cpu, 20 blocks ram)
    5 min measurement (peaks: 88.0% cpu, 20 blocks ram)
    10 min measurement (peaks: 88.5% cpu, 20 blocks ram)...
  16. hi frank, i will test it for an hour right now,...

    hi frank, i will test it for an hour right now, and i never had it with audio projects before the reverb was added in, so it might be that's the issue, i just am not sure yet.

    anyhow, starting...
  17. i don't think so, as the audio memory peak usage...

    i don't think so, as the audio memory peak usage is only 17 blocks, with 8 average, so not close to the 30 block i have given it.

    anyhow, will give it a chance

    edit: still having the same issue...
  18. audio lib generates more cpu overhead over time

    i am having a weird issue regarding the audio library.

    namely that the cpu load increases over time.

    cpu load start: 75.25%
    after 2 minutes of slow climbing: 80.45%
    after 5 minutes it has...
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    hmm.. seemingly my cde had an issue somewhere, i...

    hmm.. seemingly my cde had an issue somewhere, i now have the usual speed back :)

    also anyone has an idea why there is a yield void in the main code?
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    it switches between 2,5million and 1,2million :s

    it switches between 2,5million and 1,2million :s
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    hm... let me check if i'm doing refresh once or...

    hm... let me check if i'm doing refresh once or continous refresh

    EDIT: seems it's not a refresh issue at all!but a issue with how much load there is on the mcu.

    with a teensy 3.6 and...
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    the code running is way slower. it is...

    the code running is way slower.

    it is basically happening with frank's ili9341 library that draws at 4fps at stream mode.

    i have let him know on github as well.
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    is it me or is there something major changed...

    is it me or is there something major changed since 1.3.1 as i am getting slow screen refreshes after installing the latest 1.8.1 ide and teensy duino 1.35 with the exactly same code?
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    if there's going to be custom boards, we'll need...

    if there's going to be custom boards, we'll need the bootloader chips to be compatible with the k66 mcu (the pjrc page says it's only up to teensy 3.2)
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    request for Paul: the datasheet of the k66...

    request for Paul:

    the datasheet of the k66 family shows me that there is a total of 1mb of flash, with an additional 256KB of FlexNVM for extra program code.

    maybe make use of that bank of code...
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    as far as i know, there is logic built in the...

    as far as i know, there is logic built in the teensy 3.6's mcu. but i wonder if those pins are all broken out.
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    sad thing about spi ram: i can't tell the...

    sad thing about spi ram: i can't tell the compiler to look at a specific address to put a huge array of variables (a screenbuffer) in, so i would have to read part of it, do calculations with it,...
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    ah darn, but thanks anyway for clearing it up...

    ah darn, but thanks anyway for clearing it up till Paul confirms this.
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    teendy 3.6 addon board?

    hey all, i looked at the kinetis k66 datasheets for a brief moment, and found out that it supports a "flex bus" for external memory
    ...
  30. Thread: Arduino 1.6.13

    by pix-os
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    those are the 'old' ili9163c screesn, as i have...

    those are the 'old' ili9163c screesn, as i have multiple of them, and all work with somutoy's ili9163c dma library on a teensy 3.2. haven't tested on a teensy 3.6 yet

    note regarding the pics:
    i...
  31. Thread: Arduino 1.6.13

    by pix-os
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    @paul that looks exactly like the ili9163c...

    @paul that looks exactly like the ili9163c displays i have, perhaps try that lib? :)
  32. trying to port the video player example for the...

    trying to port the video player example for the new lib, it 'works', but i don't have a tft to actually complete my tests if they really work.

    right now alot is happening code wise, i'm at 240mhz...
  33. your calculation is right, a bit less than 24ms...

    your calculation is right, a bit less than 24ms per blend.

    and yes, the point of overclocking is: to get more performance than default.

    meaning that if you do some fullscreen blends, you can...
  34. hope you feel better soon, frank! also,...

    hope you feel better soon, frank!

    also, seemingly the teensy 3.6 can do a full 240*320px screenblend in < 37ms (you might need to optimize the code for faster speeds) with F_CPU at 240mhz!
    i...
  35. hey frank, any update so far? have you seen my...

    hey frank, any update so far?

    have you seen my github feature request?
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    perhaps it is a st7735 based controller?

    perhaps it is a st7735 based controller?
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    you need to declare the mux::begin void in mux.h...

    you need to declare the mux::begin void in mux.h as well ;)

    i just was too quick with posting my answer and am too tired right now to help further, so night.
    :)
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    ah, i think i see your problem (it's late here...

    ah, i think i see your problem (it's late here :P)

    you're making the object with the initializer and are printing a serial message at it.

    that's not the right way to do it. (initializers can...
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    what are your teensy's usb settings in the...

    what are your teensy's usb settings in the arduino ide? (should be serial)
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    if you're using a teensy, i'd recommend putting a...

    if you're using a teensy, i'd recommend putting a delahy at the begin of your sketch, so your pc has time to set the device up before the serial port opens, i had this several times as well.

    for...
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    at first i thought you meant something like you...

    at first i thought you meant something like you wanted a complete media player with touchscreen and nice little gui.

    but now i opened the topic, i know what you're planning to do.

    the...
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    depends a bit on what your requirmetns are, if...

    depends a bit on what your requirmetns are, if you need lots of pixels (like 1280*1024 and above) and need 60fps, then i'd say the teensy 3.6 is even a no-go, as it doesn't have the compute power and...
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    sounds really neat, as fat32 can only handle up...

    sounds really neat, as fat32 can only handle up to 32gb sd cards. keep it up! :)
  44. 8bit port scan and send has weird behaviour?

    i am currently trying to write to an 8bit port on my arduino mega, and am trying to translate it back over serial using a teensy.

    since the teensy 3.2 has 5V tolerance, i wired the pins directly...
  45. i posted a issue on github earlier, with request...

    i posted a issue on github earlier, with request for a feature, namely HUD overlays seperate from the actual framebuffer.

    github url: https://github.com/FrankBoesing/ILI9341_t3DMA/issues/9

    i...
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    1: does the teensy 3.6 have an MPU? if so, then i...

    1: does the teensy 3.6 have an MPU? if so, then i can set it to a specific range, and prevent executing 'protected' flash code (code not in the app api, preventing malicious code to be ran)

    2:...
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    bump: does anyone know if this will work with...

    bump:

    does anyone know if this will work with a teensy 3.6 having flash as native flash extention? (if he cpu supports it at all)

    it's exactly like pebble did it with their smartwatches.

    if...
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    sure thing! also, i might help with some...

    sure thing!

    also, i might help with some development in the future :)
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    @frank B i got some example code for slightly...

    @frank B

    i got some example code for slightly more advanced graphical features. (including some AA shapes and somealpha blending stuff)

    the performance on my teensy 3.2 is rather meh...
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    just wondering if this will work with the...

    just wondering if this will work with the ili9341_t3 library?
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