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  1. Totally didn't think about checking MIDI spec for...

    Totally didn't think about checking MIDI spec for a more appropriate solution. This helps a lot, thanks!
  2. MIDI All Notes off code takes 2 sec to run can this be fixed?

    for(uint8_t j = 0; j < 16; j++)
    {
    for(uint8_t i = 0; i < 128; i++)
    {
    MIDI.sendNoteOff(i, 0, j);
    }
    }

    Takes 2 full seconds to complete. However the same code with usbMidi...
  3. Good question... My initial thoughts, and what I...

    Good question... My initial thoughts, and what I had done previously with a midi controller, is get 4 controls for ADSR and page buttons that could jump through all the operators and peg controls....
  4. Nice! I'm no UI expert but, I've got nothing...

    Nice!

    I'm no UI expert but, I've got nothing better to do... Anyone have any advice on keeping it portable and not specific to whatever hardware I'm using? Or is the whole point of UI to be...
  5. I cleared out the constructor and added a begin()...

    I cleared out the constructor and added a begin() function or rather _begin() because begin came up as a reserved word and overloading stuff like that makes me nervous...



    Also went with:

    ...
  6. This is a really cool project. I was working my...

    This is a really cool project. I was working my way toward a project like this and now will have to find something else to do! I never even thought of porting Dexed! I was gonna try to do it from...
  7. After hours of debugging I tracked down the...

    After hours of debugging I tracked down the issue.

    I had a member to store the last written element of a 3d array like this in my header file


    struct Location
    {
    uint8_t x;
    ...
  8. Program failing when initializing a class no compile time errors

    Hello,

    I'm working on a project on a Teensy 3.2 and Arduino IDE and everything was working great. All of the sudden when I initialize my class object and call the constructor it enters a dead zone...
  9. Safety of the grid

    Just playing around with creating some static arrays of structs and a 256 (sequence length) by 48 (amount of tracks) by 8 (polyphony) three dimensional grid of structs with enough members to store...
  10. Trying to get "beyond" 16 steps. Compiler/Dynamic Memory question.

    Hello,

    I've been developing some ideas for a software sequencer and 90s Star Trek aesthetic composition surface. I am hoping to allow the sequence to be able to grow in whatever direction the user...
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