The proper way is always the low level pre-out.
Type: Posts; User: manicksan
The proper way is always the low level pre-out.
Connecting it to the speaker output
could blow the input due to overvoltage/negative voltage.
Also the m2 connector is double sided,
which means it's very hard to solder the top side smd pins.
How do you use the AudioEffectPlateReverb?
It's not visible in your posted code
If you use it in the main.cpp then you need to do the include there.
You need to have
#include "effect_platervbstereo.h"
Before the
#include "audioGui.h"
As an alternative you will need to have the
#include "effect_platervbstereo.h"
In the top of audioGui.h
...
@kdharbert
To create a multichannel parallel ADC you can use
a voltage comparator to create a "Counter type ADC"...
How would the teacher know if you used the Design tool?
It only generates the code for the structure, if you just remove all the x,y comments and the other generated comment, no one can then say...
Yes the node-red have that, I think that is mostly because it keeps the design small and tidy but you can connect many wires to one input, how they then know the order I don't know.
But they can...
Why did you change the zero gain code?
Maybe it's where your problem is?
The pins on the opposite side of the board use a pin out similar to PC motherboard AC97
https://www.pjrc.com/store/teensy3_audio.html
Nice work
This got me thinkin, instead of using the "c++ template" audio Switch object that I made which adds extra latency,
It's now possible to create a Class that manages the different...
If you want to make complicated and/or huge designs
maybe this can help:
https://forum.pjrc.com/threads/65740-Audio-System-Design-Tool-update?highlight=Audio+design+tool
That also makes it...
There are these threads:
https://forum.pjrc.com/threads/62166-Dynamic-Audio-Connection-Bug
https://forum.pjrc.com/threads/64446-Dynamic-Audio-Connection-Bug-A-new-one!
In the "a new one"...
@h4yn0nnym0u5e
Creating and using dynamically/runtime created
Audio Objects would need some kind of object manager and/or some modification's to the whole Audio library.
It would be possible and...
By the looks of it the mcp23s17 can have adressing which means that your only need one CS for all the expanders, the other pins are then connected in parallel.
http://www.ermicro.com/blog/?p=1050
I found a error
at the line in the #if defined(KINETISK) part:
void outputGain(unsigned int bus, float gain) {
if (bus >= 16) return;
it should be
void outputGain(unsigned int bus, float...
There is this dynamic matrix switch,
unfortunately I haven't tested it,
but see no reason why it should not work.
...
yes found it
https://forum.pjrc.com/threads/62718-Arbitrary-sized-mixers
funny thing is that I also have done that,
mention in the beginning of...
what about this?
https://www.arduino.cc/reference/en/libraries/freertos/
https://github.com/feilipu/Arduino_FreeRTOS_Library
There could be a "sandwich" SMD adapter board with cutouts when using castellated pins
that just "extend" the pins down a level...
Have looked at the polysynth example
so basically you create a custom "super" Audio object.
It's good implementation
I found one error in your polysynth example...
@Allineer
2.54 connector?
the ethernet connector is 2.0mm
but all other pins are 2.54mm(0.1")
(I usually use the metric system)
+features
One extra feature that would be better than many IO...
That was not the proper way of using "anyway" so I removed it
I vote for something like this (to get all pins + extra GND:s)
24238
as homemade pcb:s with 0.15mm tracks is possible (to fit two tracks between each pin)
24239
the ic above is a pic32mx360 0.4mm...
If you connect a nc switch between VIN and VUSB with the external voltage pad cut (the pads in your schematic cutout at the top left)
You would get a complete power cycle reset.
in platform io the usable flags are:
USB_HID | Keyboard + Mouse + Joystick
USB_SERIAL_HID | Serial + Keyboard + Mouse + Joystick
USB_FLIGHTSIM_JOYSTICK | Flight...
To achieve what you want
you need to split the printBytes into many calls/iterations from the "main"-loop (i.e. multitasking)
Also to do this you probably need to make a copy of the received byte...
Think you need the different USB flags as well:
(i.e. when using build_flags = -D)
Build-flag | Description (as in Arduino IDE)...
This is how I allocate my poly-synth
https://github.com/manicken/teensy4.0polysynth/blob/ba1289cf68112bb3cd0cc6b4471ddb2dce836c95/src/Synth.h
line 88-122
the sustain part is
line 123-139
then...
but then when I look at the AudioSynthWaveform source code that should not matter,
as the begin function don't do any special things except setting the values,
which if not changed should not...
Aren't doing Osc1.begin in the main loop a little to fast changing/starting the waveform?
You should only call the .begin function once when the waveform change command is received.
How do you do the note on/off?
Are you using a AudioEffectEnvelope otherwise try that.
of what can understand is that you want to have a constant name output node which just transfers the data from the input to the output
that is basically what you are doing right now
24078
it's a...
the current version can be downloaded from
https://github.com/manicken/manicken.github.io
I have updated it with the ladder filter.
Other functionality???
This is a modified version of...
two above bugs fixed
Ohh I forgot about that part, you need a toggled state functionality.
Example for b0
bc = digitalRead(5);
if (bc == LOW) {
if (b0 == LOW) {
b0 = HIGH;
...
You have forgot the else case of
if (b0 == LOW) {
usbMIDI.sendNoteOn(60, 99, 0);
}
else
{
usbMIDI.sendNoteOff(60, 99, 0);
}
You could try to use external pull-up:s . As the internal pull ups are very weak in your case.
You could try different values 10k 4k7 3k3 1k and see where the random clicks dissapear.
I have discovered some bugs that will soon be fixed
* cannot import a "old" Arduino design (i.e. designs made by the official Audio Design Tool)
* when exporting as "class based" design there is...
I have answered that question on your original thread
https://forum.pjrc.com/threads/66608-How-to-instanciate-AudioConnection-with-in-a-class?p=273538&viewfull=1#post273538
Don't think there is any special reason that you should need to do this, except when you are designing very specific audio objects.
You are only making it unnecessary complicated.
Otherwise using...
In my modified tool it sorts the items in columns based on the major grid size and then in each column it sorts by the y pos (row)
1 4 7
2 5 8
3 6 9
Your can check my example at https://manicken.github.io
Available at the Tool (top-right menu) -examples-"manicken poly synth"
I belive it's a simple example.
I have used the code from "Notes and...
@palmerr
You could use c++ templates instead
That way nothing is unnessesary allocated.
Have your seen this?
https://forum.pjrc.com/threads/43752-Crosspoint-Mixer
And
https://forum.pjrc.com/threads/41371-Quad-channel-output-on-Teensy-3-6?p=142088&viewfull=1#post142088
with that you can create a voice class like this:
23967
then using the n-mixer use it like this:
23968
JSON code:
...
There is this extended Tool that allow this.
https://Manicken.github.io
There you can group items into a voice class.
There is one example at the main menu- examples-poly synth.
That describes...
If they are poper c++ files
Using classes the merge should be possible without any issues, however if there is non classed functions with the same names in the CPP files then you get conflicts.
Yes its basically a striped down version of the PRO IDE.
which uses ardunio-cli
Yes I have also read about the Dynamic connections bug.
The current state is now.
Can
* add/edit/remove custom node def. groups
* add/edit/remove custom node def.
* import and parse from...