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  1. Thanks for the reply! Iíve actually been busy...

    Thanks for the reply! Iíve actually been busy doing just that.

    I think I have it working pretty well. Iíll post the code when Iíve tested it a bit more in case anyone else is interested.
  2. triggering an envelope from another audio object

    I’ve got a Teensy Audio Library question. I often find that I want to trigger an envelope using the output of another audio object (a square wave oscillator, for example), rather than using noteOn()...
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    Ha yep, I just need to be better at the "telling"...

    Ha yep, I just need to be better at the "telling" part. :)

    So now that this issue is fixed for me, Iím wondering if Iím the only one thatís experiencing this? (Seems like it hasnít been an issue...
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    Ah geez, you're right. I made those changes and...

    Ah geez, you're right. I made those changes and now it's working. I didn't even need to mess with the sample rate with setI2SFreq() or anything. I tried with the sine wave sketch and my more...
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    Thanks for responding! I just tried adapting the...

    Thanks for responding! I just tried adapting the newer usb_audio.cpp file with the FrankB patches, but am still getting the clicks. Instead of the Audiotiming library (which is missing from FrankB's...
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    I realize this is a really old thread, but I’m...

    I realize this is a really old thread, but I’m having this same “clicking” issue on a Teensy 4.0 and Teensyduino 1.56 (on Mac) when using USB Audio.

    It happens when running the simple sine wave...
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