Thanks @ghost, it’d be good to know it works in Real Life! With luck you won’t be able to tell the difference, I just wrote it to prove it could be done, and for use cases where floating point...
Type: Posts; User: h4yn0nnym0u5e
Thanks @ghost, it’d be good to know it works in Real Life! With luck you won’t be able to tell the difference, I just wrote it to prove it could be done, and for use cases where floating point...
Hi folks
Integer-only version of doing a gradual change can be found at https://github.com/h4yn0nnym0u5e/Audio/tree/features/slew-gain, which includes updated documentation in the GUI tool. Not...
Both your examples attempt to update every millisecond, but the Audio Engine only runs every 2.9ms, which will add to the roughness. Then the gain will be fixed for the entire 128 samples processed...