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Type: Posts; User: SpeakingInTones

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    I noticed that about the reversing. For my...

    I noticed that about the reversing. For my application I needed to go faster or slower but never backwards, so I changed your example code for the knob read like this:


    if (newsensorValue !=...
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    If you ever go to Vegas, I owe you a beer. You...

    If you ever go to Vegas, I owe you a beer. You just helped me clear a project that has been clogging up the project bin for more than a year. THANK YOU!
  3. If anyone is still watching this thread. I found...

    If anyone is still watching this thread. I found the answer finally, here: https://forum.pjrc.com/threads/44377-SD-Audio-playback-speed
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    That makes a lot more sense. :) I'll take another...

    That makes a lot more sense. :) I'll take another whack at it later this week and update if I find anything.
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    So I have my new .cpp file where I've changed...

    So I have my new .cpp file where I've changed update as follows:

    void AudioPlayMemoryPitched::update(void)
    {
    audio_block_t *block;
    const unsigned int *in;
    int16_t *out;
    uint32_t tmp32,...
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    Ok.. so what I think you're saying is to: 1:...

    Ok.. so what I think you're saying is to:
    1: create a NEW play_memory.cpp file. (for example: play_memory_pitched.cpp)
    2: Keep everything the same except the changes you have above and change the...
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    So I've been trying to get this working and have...

    So I've been trying to get this working and have been unsuccessful. Is there a way to make this work from internal memory? I have my files encoded as .h files and they work fine when playing via...
  8. Long time reader, first time poster. :) I'm...

    Long time reader, first time poster. :)

    I'm trying to accomplish the same thing and for my use case, slowing down all of the samples would work great! I don't see any files attached to your post...
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