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  1. The one caveat I should mention is that, by using...

    The one caveat I should mention is that, by using the granular effect, the maximum loop time will be limited by how much RAM you have available. On a Teensy 3.6, I believe there's enough RAM for 2.4...
  2. Thinking more about your problem, I think it...

    Thinking more about your problem, I think it might be possible to do it with the granular effect (and possibly a mixer?). It would go something like:

    Sample starts playing. The sample is routed...
  3. You're right, there isn't a method to seek to a...

    You're right, there isn't a method to seek to a certain position within a file. That would absolutely be a great enhancement... I didn't realize that at first.

    Based on the discussion I've seen...
  4. Let's assume you have an AudioPlaySdWav object...

    Let's assume you have an AudioPlaySdWav object called "playWav", you could do the following: loopStart = playWav.positionMillis() and loopEnd = playWav.positionMillis().

    The easiest way to find...
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