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  1. Absolutely - that's the way I'd expect to use it...

    Absolutely - that's the way I'd expect to use it in the "normal" case. But it's easier to use Serial for debug, and Serial7 (or similar) for the test messages.

    Whoops, apologies for that. I still...
  2. (You ain't seen me, right? At work...) This...

    (You ain't seen me, right? At work...)

    This all looks doable, and as if we're on the right lines, which is nice. Multiple clients is mostly down to the application writer, but worth bearing in...
  3. Great - looking forward to it! There won't be...

    Great - looking forward to it! There won't be much progress from me until Wednesday, now - the day job calls...
  4. I've just pushed an update, which has a lot of...

    I've just pushed an update, which has a lot of the audio objects mapped, though still send-only.

    I think there's a bug in the OSC pattern matcher, so although you'd think /f* would match /f, it...
  5. @JayShoe, looking back at the original User...

    @JayShoe, looking back at the original User Requirement Specification in #1, are we wandering a bit off-piste here? Can TouchMIDI use a serial port?
  6. Thank you :) In the static library the...

    Thank you :)

    In the static library the AudioStream objects actually link themselves in in definition order (AudioStream.h, about line 136), so the execution order is probably reasonable. In my...
  7. Created a github repo and pushed the rough and...

    Created a github repo and pushed the rough and ready work in progress to it, in case anyone wants a look. See https://github.com/h4yn0nnym0u5e/OSCAudio
  8. Just been thinking - going to change it round so...

    Just been thinking - going to change it round so the derived classes all start OSCAudio<something>, so if other libraries spring up using a similar scheme (e.g. OSCMIDI, OSCdisplay...) they'll be...
  9. OK. I'm making good progress with the OSC library...

    OK. I'm making good progress with the OSC library and a function extractor, though... it would be really good if you were to look at sending OSC messages from your GUI, preferably using Web Serial...
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    I noticed recently ... :D ... the library list...

    I noticed recently ... :D ... the library list isn't comprehensive - a copy of the CNMAT / OSC library is in Teensyduino, but isn't mentioned as one of the libraries on the website. Guess there might...
  11. Agree. It's actually already in the Teensy...

    Agree. It's actually already in the Teensy library, though at an older version.

    It doesn't look efficient, and may not be, but I think when you delve into timestamped bundles, pattern matching and...
  12. @adrianfreed, are there any examples of receiving...

    @adrianfreed, are there any examples of receiving and actioning timed bundles on an Xduino-type platform? Could only see examples of sending, and it’s not immediately obvious what the canonical way...
  13. I had problems running Web Serial API with a...

    I had problems running Web Serial API with a file/// destination, but I may not have tried hard enough! I think Paul's philosophy of a local file with the GUI on it is quite nice, doesn't tie to user...
  14. I was thinking that typically the className would...

    I was thinking that typically the className would be unnecessary for most uses: if your mixer1 is an instance of the AudioMixer4 class, the OSC address doesn't need the className to refer to it....
  15. Anyone got thoughts on what should happen with...

    Anyone got thoughts on what should happen with the many "get information" functions provided by various AudioStream objects? For example AudioAnalyzeRMS::available().
  16. I too have been following this with interest ......

    I too have been following this with interest ... as @manicksan says, integration with my Dynamic Audio Objects (as a layer on top) looks promising.

    I was thinking that it would be possible to use...
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    ATmega32U4 as used on Teensy 2.0 has never had a...

    ATmega32U4 as used on Teensy 2.0 has never had a Timer 2, just 0, 3 and 4. At least back at revision D, which was still preliminary in January 2009. There's something strange going on here :)
  18. Already done for release()* in the Dynamic Audio...

    Already done for release()* in the Dynamic Audio Objects library I've been working on. You're right, transmit() should likewise be immunised. Incoming...

    *Actually, I made it so releasing ANY...
  19. Do we really need dynamic casting? So long as you...

    Do we really need dynamic casting? So long as you don't cast to an incorrect class (one not in the hierarchy) it would appear that static casting would work as well for us, and avoid the bloat and...
  20. PR submitted...

    PR submitted (https://github.com/PaulStoffregen/Audio/pull/417)
  21. Definitely looks interesting. At first glance it...

    Definitely looks interesting. At first glance it appears that an OSC class library could use AudioStream objects as its base class, and thus be made to work with static or dynamic audio objects. That...
  22. v0.3-alpha release

    New release made, can be found at https://github.com/h4yn0nnym0u5e/Audio/releases/tag/v0.3-alpha.

    This fixes some issues with creating and destroying input and output objects; I'm not able to test...
  23. Just to alert @djex81, I've built on @MarkT's...

    Just to alert @djex81, I've built on @MarkT's update to make a version of AudioPlayQueue that has the option not to stall the application if audio blocks or queue entries run out: you can find this...
  24. Amended class now available on...

    Amended class now available on https://github.com/h4yn0nnym0u5e/Audio/tree/bugfix/play_queue_stall: there's an example sketch in the (new) examples/Queues folder. Need to do the GUI documentation now...
  25. Issue reported in github, working on amended...

    Issue reported in github, working on amended class and test code.
  26. It's pretty hard to see how any functional code...

    It's pretty hard to see how any functional code could depend on the horrible behaviour seen here!

    I may do a branch and PR to see if Paul will contemplate getting a fix in, since he's clearly...
  27. Just taking a look at this as it's been pulled...

    Just taking a look at this as it's been pulled in, so wanted to ensure all is still well with dynamic audio objects. Made a few tweaks, and while I was scanning the code found these two nasties:
    ...
  28. Not familiar with that library, but you appear...

    Not familiar with that library, but you appear not to be iterating the LED number: your loop iterates i, but ring.setPixelColor() is using c, which you never touch after defining it...
  29. Best 3.x as test-bed?

    I've been reminded in another thread that I haven't made the relevant changes to the Teensy3 AudioStream code. Testing this will be tricky at the moment as I don't have any hardware to test on, just...
  30. I wouldn't rule out some sketches behaving...

    I wouldn't rule out some sketches behaving differently, but I would guess that a dependency on exact execution order is rare. If a problem is reported then it should be possible to restore the...
  31. And for further future reference, if Paul pulls...

    And for further future reference, if Paul pulls in my Dynamic Audio Objects (as he’s said he might), the execution order then will be governed by the “physical” connection order. Though it may turn...
  32. Basic (?) C++ destructor + interrupt question

    Hi folks

    This is directly-related to Teensy only in that I've been banging my head against this wall for a few days with getting some Audio library objects to die quietly and not take the whole...
  33. Agree about audio buffers (an easy one to...

    Agree about audio buffers (an easy one to miss....), but I believe that the AudioOutputSPDIF3 object can assume update responsibility, so you don't need the AudioOutputI2S. That's based on my reading...
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    On the roadmap page?...

    On the roadmap page?


    Dynamic Updates & Web Designer Control
    Today, the audio objects really need to be statically allocated. Some distant future version will feature working object...
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    Just posting here as they're two of the four...

    Just posting here as they're two of the four "major contributions" that @PaulStoffregen says he's got pending, and an early warning might save later grief! If the incompatibility results in one or...
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    I'm sorry to report that WaveplayerEx and my...

    I'm sorry to report that WaveplayerEx and my Dynamic Audio Objects are (currently) not playing well together, at least in my "torture test". Run this with the Serial Plotter to visualise memory use...
  37. Ah, OK. As far as I know the only item in the...

    Ah, OK. As far as I know the only item in the path which isn't a simple word-for-word transfer may be in the USB audio driver (cores/teensy4/usb_audio.cpp), which has to cope with the sample rate not...
  38. Short answer - too much! Here's your patch in the...

    Short answer - too much! Here's your patch in the Audio System Design Tool:
    26225
    fir1+2 and queue1+2 have too many connections to their inputs: current rules are that the last connection made...
  39. That's very gratifying! I did a quick search and...

    That's very gratifying! I did a quick search and couldn't immediately see which other 3 efforts you might be considering - if you post which those are, then I can try to have a look and see if I can...
  40. As noted above, I've done a dynamic audio...

    As noted above, I've done a dynamic audio library. With that, creating and destroying on the fly is one approach, but you could also switch to "don't update if not connected to the main update list"...
  41. Not using the official core and Audio library,...

    Not using the official core and Audio library, but I've done some work on that - please see this thread which has links to my github repositories. I've not had any reports of bugs / difficulties...
  42. Updated in both cores ...

    Updated in both cores and Audio to pre-release v0.2-alpha: please use both together!

    Cores is roughly in sync with Teensyduino 1.55 beta #3
    Documentation updated in the Audio library
    Defaults...
  43. Thanks Paul. I've forked "cores" from your repo...

    Thanks Paul. I've forked "cores" from your repo so I can work on dynamic audio objects, and tried to keep it up to date with your [only] master branch, but clearly that can get out of step with other...
  44. Don’t think LM358 is rail-to-rail, which is...

    Don’t think LM358 is rail-to-rail, which is probably needed at 3.3V. Lots of options are, though.
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    Broken audio example (?)

    Bit of a cross post, but please see https://forum.pjrc.com/threads/68163-Master-commit-7798d24-breaks-audio-library?p=288262#post288262 and https://github.com/PaulStoffregen/cores/issues/607. This...
  46. Master commit 7798d24 breaks audio library

    Raised in GitHub as issue #607

    Audio/WavFilePlayer.ino example will not compile with cores 7798d24 and audio library 1c5426e


    A complete copy of the code:...
  47. Yamaha do use a Hall sensor for the reed sensor...

    Yamaha do use a Hall sensor for the reed sensor on their WX controllers. The service manuals are findable on the web... I’d considered adding an accelerometer / gyro for extra controller channels,...
  48. Apologies, but don't use the above, some of the...

    Apologies, but don't use the above, some of the work on FS.h in cores seems to have broken the audio libraries...
  49. I've done (i.e. got working but not really...

    I've done (i.e. got working but not really finished...) a wireless MIDI implementation for the Yamaha WX series of wind controllers, tested only on the WX-5. That used an Arduino Pro Micro +...
  50. Minor updates to bring into sync with current...

    Minor updates to bring into sync with current cores and Audio library, fix a compile-time warning about an uninitialised variable (code never seemed to execute, though...), and enable an early call...
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