Forum Rule: Always post complete source code & details to reproduce any issue!

Search:

Type: Posts; User: 1101010

Search: Search took 0.00 seconds.

  1. Replies
    2
    Views
    925

    I don't know anything about FFT, but there is a...

    I don't know anything about FFT, but there is a "listfile" example provided with the SD library which does the equivalent of a unix "find" command on the SD card. That should show you how to list...
  2. Replies
    2
    Views
    698

    Look at the Audio -> Tutorial ->...

    Look at the Audio -> Tutorial -> Part_1_03_Playing_Music example for how to loop a sample. If you want to trigger it to start by a button one way would be to add a flag variable and have the button...
  3. Replies
    7
    Views
    1,406

    Thanks @bmillier! I work on this project off and...

    Thanks @bmillier! I work on this project off and on and it has been off lately, so i wasn't thinking about the difference between LINE OUT and headphone out when i read the above and got scared. :)...
  4. Replies
    7
    Views
    1,406

    I want to interface a teensy audio adapter to...

    I want to interface a teensy audio adapter to this SLIC http://www.silvertel.com/images/datasheets/Ag1171-datasheet-Low-cost-ringing-SLIC-with-single-supply.pdf

    The Audio In to the SLIC is...
  5. Replies
    1
    Views
    1,704

    I don't think Audio objects can be instantiated...

    I don't think Audio objects can be instantiated at run time. You need to design your audio "pipeline" (objects and connections) and declare all the objects/connections when you initialize. If you...
  6. Replies
    13
    Views
    3,120

    Did you use Pete's example program as-is on your...

    Did you use Pete's example program as-is on your hardware and it didn't work? Or you had some modifications to it?

    If the latter, can you post your failing code or at least what was changed?
    ...
  7. Replies
    56
    Views
    29,174

    In the GUI tool documentation sidebar for...

    In the GUI tool documentation sidebar for
    AudioSynthToneSweep->play function, it states that time parameter is in milliseconds, but it is really (float) seconds.

    Makes for some funny moaning...
  8. Replies
    13
    Views
    3,120

    Thanks Pete! Those changes help mine too!

    Thanks Pete! Those changes help mine too!
  9. Replies
    13
    Views
    3,120

    Thanks, Pete! If it helps, on my original...

    Thanks, Pete!
    If it helps, on my original program a few iterations after things started going weird, the AudioMemoryUsage and Max functions started returning 255.

    And it wasn't always the tone...
  10. Replies
    13
    Views
    3,120

    tonesweep weirdness

    I am making a rudimentary sort of beat generator, and have noticed oddities whenever I include a tonesweep. The exact details vary based on the exact effects and timing i am using, but it always...
  11. Replies
    39
    Views
    25,021

    Audio.h still needs #include...

    Audio.h still needs


    #include "synth_simple_drum.h"


    to make AudioSynthSimpleDrum work, and keywords.txt needs


    AudioSynthSimpleDrum KEYWORD2
  12. Replies
    22
    Views
    19,168

    AudioSynthSimpleDrum needs to be added to Audio...

    AudioSynthSimpleDrum needs to be added to Audio library's keywords.txt

    I am a n00b and not sure if that affects more than syntax highlighting in the Arduino IDE. But I'm also getting "error:...
  13. Replies
    1
    Views
    1,128

    Versioning for Audio Designer?

    The current audio designer at http://www.pjrc.com/teensy/gui includes some features (AudioSynthSimpleDrum is the one that got me) that are not included in the version of the Audio library distributed...
  14. Replies
    5
    Views
    2,035

    First, wiltwong, let me congratulate you on your...

    First, wiltwong, let me congratulate you on your soldering skills. I can barely even see all those little wires, let alone attempt to solder them...

    But second, my teensy 3.1 failed in exactly...
Results 1 to 14 of 14