It doesn't rotate by degrees because the trig functions you are calling take their input in radians. Try anglevariable = i * PI / 180.;
As for reading a texture, perhaps it's easier to point you...
Type: Posts; User: sutaburosu
It doesn't rotate by degrees because the trig functions you are calling take their input in radians. Try anglevariable = i * PI / 180.;
As for reading a texture, perhaps it's easier to point you...
Thanks for your detailed response, John.
Adding PSRAM was nerve-wracking enough for my tastes. I'll leave the MLK02 where it belongs. Much as I'd love to play with it, I can't justify buying a...
A major contributing factor in choosing a T4.1 for my current project is that I remember seeing a photograph of the DC, DD and DE pins on the back of the board. Curse my imperfect memory! That was...