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Type: Posts; User: murdog

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  1. Replies
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    That's really great! I hope someone can do the...

    That's really great! I hope someone can do the programming for your design.

    I've been working on a groovebox and I think with some work I could get some usable code for what you have. But, I've...
  2. That was awfully generous of you! I compiled your...

    That was awfully generous of you! I compiled your code (while changing the output) and it worked perfectly. You are correct on the output being ignored, thank you for pointing that out.

    Now I just...
  3. Hello h4yn0nnym0u5e, I'm lookin' for some help...

    Hello h4yn0nnym0u5e, I'm lookin' for some help again.

    I'm successfully using your library to create and delete synthesis objects. I've copied what you did in PlaySynthDynamic.ino and voice.h...
  4. I don't really know how close I can get to a...

    I don't really know how close I can get to a Yamaha sound. I've tried to match some of the classic patches of the DX7 and haven't had success yet. Couple issues I haven't figured out- the envelope...
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    Just wanted to say I appreciate what Jean Claude...

    Just wanted to say I appreciate what Jean Claude is doing. The design tool is really excellent but it's also been kind of overwhelming to get started into, for me anyway.
  6. I'm trying to make a groovebox. It has multiple...

    I'm trying to make a groovebox. It has multiple tracks and the tracks can use different synth engines. Example, a 4 operator FM synth, a 6 operator FM synth, a sampler, multiple configs of...
  7. I just updated from alpha v.4 to alpha v.6 and...

    I just updated from alpha v.4 to alpha v.6 and everything compiled and ran without issue. Which is great! (I'm still on teensyduino 1.55 btw).

    Thanks again for this library, it's a big help for me.
  8. I've been reading that as well as attempting to...

    I've been reading that as well as attempting to use manicksan's impressive GUI tool. I'm already using his mixer.

    What I'm working on now is a groovebox that uses a lot of tactile switches and...
  9. And it compiles now! Thank you. I'll be coding up...

    And it compiles now! Thank you. I'll be coding up a test project soon enough.
  10. Indeed life IS too short right now :) Thank you...

    Indeed life IS too short right now :) Thank you so much for putting out a new release! I will give it a try later on today.
  11. Tried using Cores Alpha 2 and the Library Alpha...

    Tried using Cores Alpha 2 and the Library Alpha 3. I get following compile error:


    lib\Audio\src\output_spdif3.cpp: In static member function 'static void AudioOutputSPDIF3::isr()':...
  12. "the Audio library needs copying in to mask the...

    "the Audio library needs copying in to mask the original, in the usual manner."

    Is this correct:
    I use your library files as includes in my project?
    For the cores, I overwrite my existing...
  13. Replies
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    Teensy 4 maximum number of oscillators

    I searched to see if there was any info on the maximum number of oscillators that Teensy 4 could support. Couldn't find anything so I ran a quick test and am sharing here just in case anyone in the...
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    I like it. I've been using protoboards to house a...

    I like it. I've been using protoboards to house a lot of encoders and buttons. Something like you have here would be really nice. The more encoders and buttons available the better.
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    Glad I could help! Yeah, I think it would be...

    Glad I could help!
    Yeah, I think it would be nice to have as an option in a future release as well. A cleaned up version, anyway.
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    try this: ...

    try this:


    waveformMod1.pitchphaseModulation(1,720);
    waveformMod1.begin(0.5, 150, WAVEFORM_SINE);
    lfo.begin(0.2, 8, WAVEFORM_SINE);
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    Here is the .cpp file I created in its entirety:...

    Here is the .cpp file I created in its entirety:


    #include <Arduino.h>
    #include "synth_waveform2.h"
    #include "arm_math.h"
    #include "utility/dspinst.h"

    void...
  18. if you look at my response to the previous thread...

    if you look at my response to the previous thread you started, the code I posted does what MarkT mentions. the Waveformodulated2 class accepts two modulation inputs which allows you to get vibrato.
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    I was experiencing difficulties with frequency...

    I was experiencing difficulties with frequency modulation and made some changes to the WaveformModulated class you can see below. It solved my problem. What I did is add a third type of modulation...
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    fyi, this is behavior related to the subject I've...

    fyi, this is behavior related to the subject I've noticed and just tested.

    AudioConnection* patchCords[28];



    Then I have 5 different patch cord arrangements, lets call them...
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    #include // Include the Teensy...

    #include <Audio.h> // Include the Teensy Audio Library
    #include <Wire.h> // Include the Teensy I2C Library
    #include <Metro.h> // Include the Metro library for triggering functions...
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    jkoffman, did you ever get to the bottom of this?...

    jkoffman, did you ever get to the bottom of this? thanks!
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