Hello everyone, I would like to see what you think of my final year high-school scholarship project
My issue;
Listening to music without visualization, is like eating without smell.
Problem with current visualizers(the classic long vs short term use)
I believe that over the years music visualizers have become all about fancy graphics, no longer aimed to connect to more music, as well as they can. Following the simile; if all foods had the same aroma, really no food would smell (after you're used to it). There is normally a trade off for the initial cool factor and the visualizers ability to connect to music
For example this visualizer has a very high connection to the music, but this music visualizer is a lot cooler when you first see, but it has a very low connection to the music.
Base of Solution
By taking music visualization to the third dimension it opens up the field for cool effects, that a 2d visualizer has to trade musical connection for. There are also an average amount of very nice 3d music visualizers, but as three dimensional creatures watching something 3D on a 2D screen is always a compromise.
A volumetric display is the best host for music visualization, and due to the low resolution requirements this can be achieved taking advantage of a simple technology.
Here is an example of a volumetric display, there are only a few out there.
This is an example of a type of visualization I definitely want to try.
Main Problem still remains
Even a music visualizer with the best possible resources(display medium and analyze data), there still comes the main problem. Music visualizers are as unique as music and the humans that listen to it, its not commonly applicable to change a human or change every song you think could be better. But the workings behind a music visualizer can be taken down to different variables and modes.
A customisable music visualizer is the way we can enhance more of our music more conveniently. Even if one makes a customisable music visualizer, there is still a large bias.
The best way to achieve a more universal music visualization, is in the open source community. With a spread of interest motivated contributors, a large selection of music visualizer could be combined and refined in an ever growing cycle. But that ever growing cycle has the potential to branch to a fully commercial product.
The Real project task
The real work I will be doing for the project, is getting the hardware and the software to a point where the music visualizers can be built upon.
Made by the hobbyist for the hobbyists
All comments welcome, I will use your responses to help prioritise design factors etc
My issue;
Listening to music without visualization, is like eating without smell.
Problem with current visualizers(the classic long vs short term use)
I believe that over the years music visualizers have become all about fancy graphics, no longer aimed to connect to more music, as well as they can. Following the simile; if all foods had the same aroma, really no food would smell (after you're used to it). There is normally a trade off for the initial cool factor and the visualizers ability to connect to music
For example this visualizer has a very high connection to the music, but this music visualizer is a lot cooler when you first see, but it has a very low connection to the music.
Base of Solution
By taking music visualization to the third dimension it opens up the field for cool effects, that a 2d visualizer has to trade musical connection for. There are also an average amount of very nice 3d music visualizers, but as three dimensional creatures watching something 3D on a 2D screen is always a compromise.
A volumetric display is the best host for music visualization, and due to the low resolution requirements this can be achieved taking advantage of a simple technology.
Here is an example of a volumetric display, there are only a few out there.
This is an example of a type of visualization I definitely want to try.
Main Problem still remains
Even a music visualizer with the best possible resources(display medium and analyze data), there still comes the main problem. Music visualizers are as unique as music and the humans that listen to it, its not commonly applicable to change a human or change every song you think could be better. But the workings behind a music visualizer can be taken down to different variables and modes.
A customisable music visualizer is the way we can enhance more of our music more conveniently. Even if one makes a customisable music visualizer, there is still a large bias.
The best way to achieve a more universal music visualization, is in the open source community. With a spread of interest motivated contributors, a large selection of music visualizer could be combined and refined in an ever growing cycle. But that ever growing cycle has the potential to branch to a fully commercial product.
The Real project task
The real work I will be doing for the project, is getting the hardware and the software to a point where the music visualizers can be built upon.
Made by the hobbyist for the hobbyists
All comments welcome, I will use your responses to help prioritise design factors etc