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Thread: Teensy APA102 POV Poi / Pixel Poi Build. Tutorial

  1. #376
    Senior Member mortonkopf's Avatar
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    @abrownnm - sorry, but I haven't used that abstraction of the poi code so can't help with that. However, have you run your setup with just using the firstlight Fastled example in the examples dropdown? I know it sounds odd, but always good to go right back to basics at this point, to just doublecheck that all lads are working as should. Run examples>FastLed>firstlight with your lads type and led number, and your pins as they are for the poi project. This will give you confidence to discount wiring as an issue.

  2. #377
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    Quote Originally Posted by mortonkopf View Post
    @abrownnm - sorry, but I haven't used that abstraction of the poi code so can't help with that. However, have you run your setup with just using the firstlight Fastled example in the examples dropdown? I know it sounds odd, but always good to go right back to basics at this point, to just doublecheck that all lads are working as should. Run examples>FastLed>firstlight with your lads type and led number, and your pins as they are for the poi project. This will give you confidence to discount wiring as an issue.
    Yeah,

    This is Invisibug's version. I tried yours and got the same error as post #55 and couldn't seem to remedy as described.

    So, I am not totally helpless. I got a basic image to show up on the poi after tinkering around with it tonight. Used a simple red heart repeated and got that to do what I expected and flash what looked like proper colors..stuck it in the tube, held onto the wires and waved it fast enough to see one replication of the image. Pretty rudimentary, but it felt like a breakthrough after all the time with nothing really working out.

    Still a bit confused at why certain images seem to work and what each setting I am toying with does.. some run smooth and some seem to just freeze up after a second or two. Followed a few tips from reading the thread and went from there.

    I was toying with the speed of the processor after reading that it doesn't run well at certain speed (i.e 24Mhz) and that was having varying effects dependent upon the image. Seemed a bit random to me. Keeping all else the same, sometimes wouldn't run at a starting 180 Mhz or 16Mhz for example, but I got it to tun at 2Mhz then ramped up to 180Mhz and it seemed to work then. Not sure what all the settings do, Also played around with Optimization settings. Any advice here for a Teensy in general, specifically the 3.6 is appreciated.

    I think now that I have a bit of confidence that I can at least get an image up I am going to start securing parts and doing my solders to make more reliable connections and pretty much build the whole thing so I can spin it up for testing live in a more realistic way without worrying about all the wires and bare components hanging about.

    Any advice on generally getting this working smoother that you all have found would be cool, settings you use, any caps or resistors that are crucial if any, the sizing you chose etc..

    @Invisibug

    I'll send over the code I got to work ( at least partially in the morning and maybe we can compare what changed that worked?

    Also, the next step for me once I get the images running smooth would be learning how to set up phases of different images using your code so I can test that out..Perhaps you have a code setup with multiple switching images that you use which I can utilize as a template?

    Then, I can worry about coding for the switching button, and wiring up the cutoff properly on my circuit.. haven't looked too much into those yet beyond basic wiring up.

    Sorry if I am asking too much of you all, I am just really excited to get this going. I am sure I could eventually struggle through it on my own with what's out there already (and I've been doing a ton of research) but your help is super beneficial to getting to the point quickly.

    Thanks again!

  3. #378
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    @abrownmn : freezing sounds like a power supply bug,
    if you have your image squeezed, you can adjust settings yourself for a good effect.
    I recommend at a speed that repeats letters "ABCD..." less than 40 units a second, and compact pictures "a face, pikachu or something" not more than 20 units/second.

    if you need a switch button for changing image, that was far more coding to do, you can start from using a POV automatically change picture ~8 second or something ,
    than turn that work to a button. I suggest Timer ISR (I use flexitimer 2 library ) for button management.

  4. #379
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    Sorry to interrupt, sharing my work on POV

    Here's my latest POV, 36 pixels with Teensy LC setup, surely it should run well with Teensy 3.6 I think? I'll do that later in JULY.
    I've completed adding on nrf24 module into my POV and achieved wireless synchronize, while MTP cannot be used with it due to lack of RAM

    Using time splice hybrid with rest and radio listening, I achieved a radio-active (can be wake by other prop) state with only <800uA current in total,
    a typical nRF on radio listening took ~14mA alone.
    which is good as it can stay in power for more than 60 days with 18650, usually 1~2 day is enough.

    completed item video on FB
    Last edited by Po Ting; 06-13-2019 at 03:21 PM.

  5. #380
    Senior Member mortonkopf's Avatar
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    Quote Originally Posted by Po Ting View Post
    completed item video on FB
    @po ting, these look great.

  6. #381
    Senior Member mortonkopf's Avatar
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    well, this is my barebones code:

    Code:
    /*
    *This sketch outputs images to persistence of vision led strips
    *It uses FastLed to drive APA102 leds, sending colour values from
    *arrays held in flash memory (designated by 'const'). You need to
    *set the number of slices you have made your image into,
    *e.g. bmp image of 60 pixels high by 150 wide
    * would give 60 num_leds and
    * 150 slices (number of slices you have made your image into)
    */
    
    #include "FastLED.h"
    
    #define NUM_LEDS 60
    #define DATA_PIN 2
    #define CLOCK_PIN 3
    CRGB leds[NUM_LEDS];
    int numberOfSlices = 150;
    
    void setup() {
    
    delay(200);
      FastLED.addLeds<APA102, DATA_PIN, CLOCK_PIN>(leds, NUM_LEDS);
    }
    
    const unsigned int array1[] = { 0x000100, 0x000100, 0x000100, 0x000100, 0x000100, 0x000100, /*etc .. add your values here*/}; //end of array
    
    const unsigned int array2[] = { /*different image output from the tool goes here if additional images wanted - just rename array1[] to another name, any name will do*/}; //end of array
    
    void loop() {
    PoiSonic(8000,array1);
    //PoiSonic(2000, array2); 
    /*first value is time to show the image, second value is array of colour values to use*/
    /*put other code for patterns and more arrays here*/
    }
    
    void PoiSonic(unsigned long time, const unsigned int array[]){
    unsigned long currentTime = millis();
     while (millis()< currentTime + (time)) {
    
    int f= numberOfSlices;
    int z; //a counter
    int j=NUM_LEDS;
    
        for (int x=0;x<f;x++){
         for(z=NUM_LEDS;z>0;z--){
           leds[z-1]=array[x+((j-z)*f)];}
         FastLED.show();
         delayMicroseconds(40); //may need to increase / decrease depending on spin rate
         }       
        delayMicroseconds(1000); //may need to increase / decrease depending on spin rate
       }
     }
    the simplest way to add different patterns and images and make a play set is to just the functions in loop. you can go as complicated as you like with coding a set, but just writing some maths patterns, giving each pattern a function and then listing them, is a simple way to go.

    you can write a function with a length of run time added as a variable that is passed as you go through the loop, this way you can reuse the same pattern again later, but just pass it a different time to run for.

    eg, write a function that displays bouncing dots for an amount of time, in your loop you would list the functions
    untested code:
    Code:
    void bouncing(unsigned long time);
    
    void bouncing(unsigned long time) {
    unsigned long currentTime = millis();
    while (millis()< currentTime + (time)) {
    for(int i = 0; i < NUM_LEDS; i++) {
        leds[i] = CRGB(255,255,255);
        leds[NUM_LEDS - 1 - i] = CRGB(255,255,255);
        FastLED.show();
        leds[i] = CRGB::Black;
        leds[NUM_LEDS - 1 - i] = CRGB::Black;
        FastLED.show();}
        }
    }
    
    in the loop you just list 
    bouncing(5000);
    after you poisonic routine

  7. #382
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    Quote Originally Posted by Po Ting View Post
    Sorry to interrupt, sharing my work on POV

    Here's my latest POV, 36 pixels with Teensy LC setup, surely it should run well with Teensy 3.6 I think? I'll do that later in JULY.
    I've completed adding on nrf24 module into my POV and achieved wireless synchronize, while MTP cannot be used with it due to lack of RAM

    Using time splice hybrid with rest and radio listening, I achieved a radio-active (can be wake by other prop) state with only <800uA current in total,
    a typical nRF on radio listening took ~14mA alone.
    which is good as it can stay in power for more than 60 days with 18650, usually 1~2 day is enough.

    completed item video on FB
    Congrats man!

    Those look really great, thanks for the advice as well.

  8. #383
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    Hello Again,

    So I wanted to start getting some real data and tests in before searching for more help here. A co-worker hooked the setup to a scope and it appears like we are getting some dirty data utilizing SPI and it's causing issues with freezing and inconsistency.

    Maybe I am missing something simple here about how everything should be setup. Do I need to add caps, resistors anywhere in particular to help with this? I am doubtful it's a power issue, but possible? The wires were fairly long for the data and clock line, perhaps this leads to more issues than I'd expect? Hopefully someone here can chime in and shed some light on what's going on. Let me know what you all think.

    See attached scope captures and sketch.

    First set of captures were taken at 120MHz core clock and 2MHz SPI clock rate
    Second set of captures were taken at 120MHz core clock and 12MHz SPI clock rate
    The green trace is SCK (Clock) and the yellow trace is MOSI (Data from Teensy to LED strip)
    The attached image was used to create the array in the sketch.


    Click image for larger version. 

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    The code used is below.

    Code:
    /*
    *This sketch outputs images to persistence of vision led strips
    *It uses FastLed to drive APA102 leds, sending colour values from
    *arrays held in flash memory (designated by 'const'). You need to
    *set the number of slices you have made your image into,
    *e.g. bmp image of 60 pixels high by 150 wide
    * would give 60 num_leds and
    * 150 slices (number of slices you have made your image into)
    */
    
    #include "FastLED.h"
    
    #define NUM_LEDS 64
    #define DATA_PIN 11
    #define CLOCK_PIN 13
    CRGB leds[NUM_LEDS];
    int numberOfSlices = 64;
    
    void setup() {
    
    delay(200);
      FastLED.addLeds<APA102, DATA_PIN, CLOCK_PIN, BGR, DATA_RATE_MHZ(12)>(leds, NUM_LEDS);
      FastLED.setBrightness( 30 );
    }
    
    const unsigned int array1[] = { 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 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0xcb2126, 0xcc2027, 0xcc2027, 0xcc2127, 0xcc2127, 0xcc2027, 0xcc2127, 0xcd2127, 0xcd1f26, 0xc61c1c, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xce2424, 0xcd1f26, 0xcb2127, 0xcb2126, 0xcb2127, 0xcc2226, 0xcb2126, 0xcb2128, 0xcd2328, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xc91f27, 0xcb2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2227, 0xca202a, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcc2225, 0xcb2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcb2127, 0xc61c2a, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xc61c1c, 0xcc2228, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2027, 0xaa0000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcd2328, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2027, 0xaa0000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xca202a, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 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0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcd2028, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcb2127, 0xcc2227, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcb2127, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcb2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcd2028, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcc2228, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcb2127, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcd1f26, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2227, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcc2028, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2127, 0xcc2027, 0xaa0000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xaa0000, 0xcc2126, 0xcc2127, 0xcc2127, 0xcc2127, 0xce2424, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xd01c26, 0xcc2127, 0xcc2127, 0xcc2226, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcc2027, 0xcc2226, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xd42a2a, 0xcc2228, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, }; //end of array 
    //const unsigned int array2[] = { /*different image output from the tool goes here if additional images wanted - just rename array1[] to another name, any name will do*/}; //end of array
    
    void loop() {
    PoiSonic(8000,array1);
    //PoiSonic(2000, array2); 
    /*first value is time to show the image, second value is array of colour values to use*/
    /*put other code for patterns and more arrays here*/
    }
    
    void PoiSonic(unsigned long time, const unsigned int array[]){
    unsigned long currentTime = millis();
     while (millis()< currentTime + (time)) {
    
    int f= numberOfSlices;
    int z; //a counter
    int j=NUM_LEDS;
    
        for (int x=0;x<f;x++){
         for(z=NUM_LEDS;z>0;z--){
           leds[z-1]=array[x+((j-z)*f)];}
         FastLED.show();
         delayMicroseconds(40); //may need to increase / decrease depending on spin rate
         }       
        delayMicroseconds(1000); //may need to increase / decrease depending on spin rate
       }
     }

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