Hello!
I have a project which I have been working on for a while now, which I would like to use the Audio library for, but only sometimes.
The device I am building takes up most of the memory of the Teensy 3.1 in its normal mode, however I would like to have a secondary mode where the primary function is disabled, and the audio library is enabled, and then the audio library can be disabled again and the primary loop can resume.
I guess my question is, does anyone know of a way to reliably de-allocate memory that has been allocated using AudioMemory()?
What about for other Audio objects? Specifically I will need to do a 4 channel note frequency analysis.
Thank you!
Tenkai
I have a project which I have been working on for a while now, which I would like to use the Audio library for, but only sometimes.
The device I am building takes up most of the memory of the Teensy 3.1 in its normal mode, however I would like to have a secondary mode where the primary function is disabled, and the audio library is enabled, and then the audio library can be disabled again and the primary loop can resume.
I guess my question is, does anyone know of a way to reliably de-allocate memory that has been allocated using AudioMemory()?
What about for other Audio objects? Specifically I will need to do a 4 channel note frequency analysis.
Thank you!
Tenkai
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