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Hey Lucas!
Really cool program! I've watched all the introduction videos you've made, and I'm going to try out geopix for a couple of projects I have.
I'd like to make it work with a Teensy 3.2 over wifi. Do you have any tips?
I'm not familiar with art-net yet, but I was thinking that I could program a teensy for art-net, and just use the PixLite art-net device?
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Senior Member
Is this software Windows only?
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System requirements from enviral-design.com says:
Windows 7/8/10
3+ gigs of system ram
2+ gigs of video ram
Fast storage such as SSD
quad core i7 or similar
Nvidia Kepler based GPU or better (Geforce 600+)
But Touch Designer, the software GeoPix is made in, is Mac compatible according to their web page.
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Originally Posted by
harald25
System requirements from enviral-design.com says:
quad core i7 or similar
i7? What is it doing that it needs that much processor?
That seems like it's overkill for a requirement. My desktop has a core i5 4690K and has no issues with even complex rendering.
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Hello !
Does it support the teensy 3.2 ?
Best regards
YZ
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Senior Member+

Originally Posted by
yohann.zapart
Hello !
Does it support the teensy 3.2 ?
Best regards
YZ
Expect so, the primary difference was the addition of more current from the onboard 5v to 3.3V converter, and slightly wider '5V' input voltage range - internally the processor, pin access and layout are identical - and transparent update of the secondary processor for PJRC's USB bootloader programming.
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Originally Posted by
yohann.zapart
Hello !
Does it support the teensy 3.2 ?
Best regards
YZ
Yes it does.
I've used it as recently as two days ago.
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Member
Hey everyone - sorry for dropping the ball on the thread, to answer a few of your questions definitively:
1) yep the 3.2 would be supported exactly how it was supported on GeoPix 0.9. Though I will probably have some flexibility for how many outputs and pixels per output in case users have other serial based pixel devices.
2) Touch Designer has been mac compatible for a decent while now and 1.0 will be tested for release in both windows and mac environments.
3) I7 / very fast GPU are all relative to what you're trying to do with the software. Since pixel mapping and doing effects on the cpu gets costly rather quick 1.0 will be leveraging the GPU to do computation of things much more than in 0.9
If you're curious feel free to check out the devlog update series I've been doing this year on it's development.
This is # 11:
https://www.youtube.com/watch?v=koH4IGQWnHA
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Cool looking software! What is the maximum number of LEDs and Teensy's you can run with this?
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Member
Depends on the frame rate, but in all my tests, a single usb circuit / card in a computer seems to be able to handle between 3-4 teensys (3200 pixels each) at 60 fps. the data rates don't add up, on paper it seems like everything should be able to handle more but what always happens is the visuals start to slowly lag behind whats on screen more and more. If I pause, it catches up. so, frame data is likely getting stuck in a buffer somewhere.
with multi-tt and splitting up the usbs with additional cards in a computer could probably double or triple even with that weird limitation.
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