Ok,
So I built my MIDI controller that has 8 buttons and a toggle switch. Depending on what position the toggle switch is in will make it send either CC messages or Note messages.
I have noticed that if I unplug it or leave it for hours plugged in and then come back to mess with it I have to reboot Windows to get it to completely recognize.
Windows device manager says it's there, but none of the button presses are seen. Not sure why.
My code is below, is there something with my code?
So I built my MIDI controller that has 8 buttons and a toggle switch. Depending on what position the toggle switch is in will make it send either CC messages or Note messages.
I have noticed that if I unplug it or leave it for hours plugged in and then come back to mess with it I have to reboot Windows to get it to completely recognize.
Windows device manager says it's there, but none of the button presses are seen. Not sure why.
My code is below, is there something with my code?
Code:
#include <Bounce.h>
//The number of push buttons
const int NUM_OF_BUTTONS = 8;
//Set's Pin numbers that LEDs are connected to
int bluePin = 14;
int greenPin = 15;
int PIN_C0 = 0;
// the MIDI channel number to send messages
const int MIDI_CHAN = 1;
// Create Bounce objects for each button and switch. The Bounce object
// automatically deals with contact chatter or "bounce", and
// it makes detecting changes very simple.
// 5 = 5 ms debounce time which is appropriate for good quality mechanical push buttons.
// If a button is too "sensitive" to rapid touch, you can increase this time.
//button debounce time
const int DEBOUNCE_TIME = 5;
Bounce buttons[NUM_OF_BUTTONS + 1] =
{
Bounce (0, DEBOUNCE_TIME),
Bounce (1, DEBOUNCE_TIME),
Bounce (2, DEBOUNCE_TIME),
Bounce (3, DEBOUNCE_TIME),
Bounce (4, DEBOUNCE_TIME),
Bounce (5, DEBOUNCE_TIME),
Bounce (6, DEBOUNCE_TIME),
Bounce (7, DEBOUNCE_TIME),
Bounce (8, DEBOUNCE_TIME)
};
const int MIDI_MODE_NOTES = 0;
const int MIDI_MODE_CCS = 1;
//Variable that stores the current MIDI mode of the device (what type of messages the push buttons send).
int midiMode = MIDI_MODE_NOTES;
//Arrays the store the exact note and CC messages each push button will send.
const int MIDI_NOTE_NUMS[NUM_OF_BUTTONS] = {40, 41, 42, 43, 36, 37, 38, 39};
const int MIDI_NOTE_VELS[NUM_OF_BUTTONS] = {110, 110, 110, 110, 110, 110, 110, 110};
const int MIDI_CC_NUMS[NUM_OF_BUTTONS] = {24, 25, 26, 27, 20, 21, 22, 23};
const int MIDI_CC_VALS[NUM_OF_BUTTONS] = {127, 127, 127, 127, 127, 127, 127, 127};
//==============================================================================
//==============================================================================
//==============================================================================
//The setup function. Called once when the Teensy is turned on or restarted
void setup()
{
// Configure the pins for input mode with pullup resistors.
// The buttons/switch connect from each pin to ground. When
// the button is pressed/on, the pin reads LOW because the button
// shorts it to ground. When released/off, the pin reads HIGH
// because the pullup resistor connects to +5 volts inside
// the chip. LOW for "on", and HIGH for "off" may seem
// backwards, but using the on-chip pullup resistors is very
// convenient. The scheme is called "active low", and it's
// very commonly used in electronics... so much that the chip
// has built-in pullup resistors!
pinMode(bluePin, OUTPUT);
pinMode(greenPin,OUTPUT);
pinMode(PIN_C0,INPUT);
// Reads the current state of the toggle switch on Pin 0
if (digitalRead(PIN_C0)) {
digitalWrite(bluePin,HIGH);
} else {
digitalWrite(greenPin,HIGH);
}
for (int i = 0; i < NUM_OF_BUTTONS + 1; i++)
{
pinMode (i, INPUT_PULLUP);
}
}
//==============================================================================
//==============================================================================
//==============================================================================
//The loop function. Called over-and-over once the setup function has been called.
void loop()
{
//==============================================================================
// Update all the buttons/switch. There should not be any long
// delays in loop(), so this runs repetitively at a rate
// faster than the buttons could be pressed and released.
for (int i = 0; i < NUM_OF_BUTTONS + 1; i++)
{
buttons[i].update();
}
//==============================================================================
// Check the status of each push button
for (int i = 0; i < NUM_OF_BUTTONS; i++)
{
//========================================
// Check each button for "falling" edge.
// Falling = high (not pressed - voltage from pullup resistor) to low (pressed - button connects pin to ground)
if (buttons[i + 1].fallingEdge())
{
//If in note mode send a MIDI note-on message.
//Else send a CC message.
if (midiMode == MIDI_MODE_NOTES)
usbMIDI.sendNoteOn (MIDI_NOTE_NUMS[i], MIDI_NOTE_VELS[i], MIDI_CHAN);
else
usbMIDI.sendControlChange (MIDI_CC_NUMS[i], MIDI_CC_VALS[i], MIDI_CHAN);
}
//========================================
// Check each button for "rising" edge
// Rising = low (pressed - button connects pin to ground) to high (not pressed - voltage from pullup resistor)
else if (buttons[i + 1].risingEdge())
{
//If in note mode send a MIDI note-off message.
//Else send a CC message with a value of 0.
if (midiMode == MIDI_MODE_NOTES)
usbMIDI.sendNoteOff (MIDI_NOTE_NUMS[i], 0, MIDI_CHAN);
else
usbMIDI.sendControlChange (MIDI_CC_NUMS[i], 0, MIDI_CHAN);
}
} //for (int i = 0; i < NUM_OF_BUTTONS; i++)
//==============================================================================
// Check the status of the toggle switch, and set the MIDI mode based on this.
if (buttons[0].fallingEdge())
{
midiMode = MIDI_MODE_NOTES;
digitalWrite(bluePin, LOW);
digitalWrite(greenPin,HIGH);
}
else if (buttons[0].risingEdge())
{
midiMode = MIDI_MODE_CCS;
digitalWrite(bluePin, HIGH);
digitalWrite(greenPin,LOW);
}
//==============================================================================
// MIDI Controllers should discard incoming MIDI messages.
// http://forum.pjrc.com/threads/24179-Teensy-3-Ableton-Analog-CC-causes-midi-crash
while (usbMIDI.read())
{
// ignoring incoming messages, so don't do anything here.
}
delay(5);
}