Hi,
I was wondering if you are accepting contributions to the audio library.
I was wondering since I see quite a lot of open PRs on the github repository.
I have absolutely no experience yet with hardcore DSP stuff, but I am a developer by trade (albeit not c++ native).
I was thinking that the library could benefit the most by relatively low level building blocks that allow others to build larger concepts.
There are quite some powerful modules already and I am really thankful for that.
But I guess it would be great to have some public (up-to-date) roadmap/wishlist so it would be easier to contribute.
Also I am really interested in the work by chipaudette to porting the library to support (native) floating point. And personally I'd love to see that merged as soon as possible even if it is not finished. If I look at the code, it would not break any current behavior since everything is in separate classes.
But having it together would also for example allow for an AudioConnection class automatically handle the conversion through overloading I guess.
What do you all think? What (simple) features could be added that would mostly improve the libraries flexibility?
I was wondering if you are accepting contributions to the audio library.
I was wondering since I see quite a lot of open PRs on the github repository.
I have absolutely no experience yet with hardcore DSP stuff, but I am a developer by trade (albeit not c++ native).
I was thinking that the library could benefit the most by relatively low level building blocks that allow others to build larger concepts.
There are quite some powerful modules already and I am really thankful for that.
But I guess it would be great to have some public (up-to-date) roadmap/wishlist so it would be easier to contribute.
Also I am really interested in the work by chipaudette to porting the library to support (native) floating point. And personally I'd love to see that merged as soon as possible even if it is not finished. If I look at the code, it would not break any current behavior since everything is in separate classes.
But having it together would also for example allow for an AudioConnection class automatically handle the conversion through overloading I guess.
What do you all think? What (simple) features could be added that would mostly improve the libraries flexibility?