Paul et al,
An audio question. My children like to go on Nerf gun missions in the basement. I got the idea last Friday for adding some sensors, LED lighting effects and audio effects to enhance play.. It's an unfinished space about 33ftx28ft. My son would love a helicopter sound flying overhead, explosions, walkie talkie chatter and I was thinking of mounting speakers in the ceiling -- I could go with 4, 6 or 8 channels- arranged in twos and spaced by equal intervals down the length. I'd like a sub on the floor for real bottom end for sounds like bangs, explosions, footsteps. Any ideas on how I can map an audio file across the channels and have it triggered by an Arduino or RPi? That way I can simulate a power flicker/failure on an explosion sound. I was looking at the (Teensy) audio adapter -- and running it in quad channel output. Would that work? If I needed more channels, could I not run an additional audio adaptor+teensy in a daisy chain to effect 6 channels? Would there be a delay?
An audio question. My children like to go on Nerf gun missions in the basement. I got the idea last Friday for adding some sensors, LED lighting effects and audio effects to enhance play.. It's an unfinished space about 33ftx28ft. My son would love a helicopter sound flying overhead, explosions, walkie talkie chatter and I was thinking of mounting speakers in the ceiling -- I could go with 4, 6 or 8 channels- arranged in twos and spaced by equal intervals down the length. I'd like a sub on the floor for real bottom end for sounds like bangs, explosions, footsteps. Any ideas on how I can map an audio file across the channels and have it triggered by an Arduino or RPi? That way I can simulate a power flicker/failure on an explosion sound. I was looking at the (Teensy) audio adapter -- and running it in quad channel output. Would that work? If I needed more channels, could I not run an additional audio adaptor+teensy in a daisy chain to effect 6 channels? Would there be a delay?