Can't shut down the Serial->monitor thing.

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jim lee

Well-known member
I comment out the Serial.begin() line and it still goes! I can't shut it down. Has anyone ran into this before?

Code:
#include <SD.h>
#include <Adafruit_GFX.h>    // Core graphics library
#include <Adafruit_ILI9341.h> // Hardware-specific library

#include <colorObj.h>
#include <idlers.h>
#include <lists.h>
#include <mapper.h>
#include <multiMap.h>
#include <runningAvg.h>
#include <timeObj.h>

#include <adafruit_1947_Obj.h>
#include <bmpObj.h>
#include <displayObj.h>
#include <drawObj.h>
#include <label.h>
#include <screen.h>


#define TEXT_SIZE   2
#define LEFT_EDGE  36
#define BASELINE1  127
#define BASELINE2  237
#define PRECISION  1
#define TEXT_WIDTH  91
#define TEXT_HEIGHT 14

#define vacummPin A4

label vOutVac(LEFT_EDGE,BASELINE1,TEXT_WIDTH,TEXT_HEIGHT,"-000.0");
label vOutLeak(LEFT_EDGE,BASELINE2,TEXT_WIDTH,TEXT_HEIGHT,"-000.0");

mapper data2voltMapper(0, 1024, 0.0049, 5);   // Update for 3.2V chip
mapper volt2psiMapper(0.2,4.5,-16.7,0);
mapper psi2hgMapper(-14.734624,2.2,30,-4.4792455);

float lastRead = 0;
timeObj  mTimer(500);

void setup(void) {
  
  point     destPt;
  colorObj  labelColor;
  
  /*Serial.begin(9600);while(!Serial);*/
  Serial.println("init Screen..");
  if (initScreen(ADAFRUIT_1947,PORTRAIT)) {
    Serial.println("Success!");
    screen->fillScreen(&black);
    destPt.x = 0;
    destPt.y = 0;
    bmpObj mBitmap("vacPnl.bmp",destPt);
    mBitmap.getInfo();
    if (mBitmap.haveInfo){
      Serial.println("Found bitmap, plotting..");
      //mBitmap.outputInfo();
      mBitmap.plotBmp();
      Serial.println("Done plotting..");
    } else {
     Serial.println("No bitmap!");
    } 
  } else {
    Serial.println("Fail! Halting..");
     while(true);
  }

    labelColor.setColor(&green);
    labelColor.blend(&black,30);
    vOutVac.setTextSize(TEXT_SIZE);
    vOutVac.setJustify(TEXT_RIGHT);
    vOutVac.setPrecision(PRECISION);
    vOutVac.setColors(&labelColor);
    viewList.addObj(&vOutVac);
    //screen->drawRect(LEFT_EDGE,BASELINE1,TEXT_WIDTH,TEXT_HEIGHT,&red);
    
    vOutLeak.setTextSize(TEXT_SIZE);
    vOutLeak.setJustify(TEXT_RIGHT);
    vOutLeak.setPrecision(PRECISION);
    vOutLeak.setColors(&labelColor);
    viewList.addObj(&vOutLeak);
    //screen->drawRect(LEFT_EDGE,BASELINE2,TEXT_WIDTH,TEXT_HEIGHT,&red);
    
    mTimer.start();
}


void readings(void) {

  int sensorValue;
  float volts;
  float psi;
  float inHg;
  float leakdown;

  sensorValue = analogRead(vacummPin);
  volts = data2voltMapper.Map(sensorValue);
  psi = volt2psiMapper.Map(volts);
  inHg = psi2hgMapper.Map(psi);
  vOutVac.setValue(inHg);
  if (mTimer.ding()) {
    mTimer.stepTime();
    leakdown = (lastRead - inHg) * 120.0;
    if (leakdown>999.9) {
      vOutLeak.setValue("+++.+");
    } 
    else if (leakdown<-999.99) {
      vOutLeak.setValue("---.-");
    } 
    else {
      vOutLeak.setValue(leakdown);
    }
    lastRead = inHg;
  }
}


void loop(void) {
  
  idle();
  readings();
}

Thanks!

-jim lee
 
If the sketch is built with a usable Tools : USB Type- Serial it starts up with or without that line being issued.

If you don't start a serial monitor connecting to it - it won't attach though until it sees it. To eliminate the USB support code - then change the above Tools setting.
 
Yup, use Tools > USB Type to select "No USB".

After you've uploaded any program to Teensy with this setting, you *must* use the Program button on Teensy to initiate uploading again. Arduino won't be able to cause it to go back into programming mode while running your code, because it will not be using the USB at all.
 
Wait, so my looking for it is turning it on? Self fulfilling bug?

Ok, I can live with that. I thought my IDE was going bananas.

Thanks!

-jim lee
 
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