canadianrich
New member
I'm working on a wearable project that will have a mic and a bunch of LED strips that will respond to music.
I want to use FFT to analyze the incoming music - do I need to have the Audio Board to do this, or can I use AudioAnalyzeFFT256 without it? Would I still use the Audio System Design Tool (https://www.pjrc.com/teensy/gui/) to achieve this, even without the Audio board? I'm hoping I can use that function since I'll have other processing happening at the same time as the FFT, and it seems like AudioAnalyzeFFT256 operates almost like a background thread.
I'm looking at a pretty basic setup. Here's the export from the Audio System Design Tool (its really just ADC to FFT256).
Thanks!
I want to use FFT to analyze the incoming music - do I need to have the Audio Board to do this, or can I use AudioAnalyzeFFT256 without it? Would I still use the Audio System Design Tool (https://www.pjrc.com/teensy/gui/) to achieve this, even without the Audio board? I'm hoping I can use that function since I'll have other processing happening at the same time as the FFT, and it seems like AudioAnalyzeFFT256 operates almost like a background thread.
I'm looking at a pretty basic setup. Here's the export from the Audio System Design Tool (its really just ADC to FFT256).
Code:
#include <Audio.h>
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>
// GUItool: begin automatically generated code
AudioInputAnalog adc1; //xy=252,176
AudioAnalyzeFFT256 fft256_1; //xy=470,201
AudioConnection patchCord1(adc1, fft256_1);
// GUItool: end automatically generated code
Thanks!