I recently ran across this article on the web:
http://www.instructables.com/id/Lets-make-a-game-controller/
I'm a fan of flight simulators, and have recently started playing with the 2016 release of the Orbiter Space Flight Simulator. So it got me thinking about creating a basic control panel for one of the planes - The Delta Glider.
There's a fundamental problem, though, in wanting to use numerous toggle switches, rotating selector switches, slide and push button switches - Once the switch has been flipped it stays in an "always on" position. However, most functions in a simulator are activated using a keyboard press.
I'm thinking about using the Teensy 3.5 in this project. Is there a way using Teensy to convert the steady-on signal of a switch to a momentary pulse, and then ignore the signal from the switch until the next time it is flipped?
Although I'm not a programmer, I'm pretty good at hacking scripts.
Any help would be appreciated
-Tom
http://www.instructables.com/id/Lets-make-a-game-controller/
I'm a fan of flight simulators, and have recently started playing with the 2016 release of the Orbiter Space Flight Simulator. So it got me thinking about creating a basic control panel for one of the planes - The Delta Glider.
There's a fundamental problem, though, in wanting to use numerous toggle switches, rotating selector switches, slide and push button switches - Once the switch has been flipped it stays in an "always on" position. However, most functions in a simulator are activated using a keyboard press.
I'm thinking about using the Teensy 3.5 in this project. Is there a way using Teensy to convert the steady-on signal of a switch to a momentary pulse, and then ignore the signal from the switch until the next time it is flipped?
Although I'm not a programmer, I'm pretty good at hacking scripts.
Any help would be appreciated
-Tom